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Releases: water-rs/visualizer
Releases · water-rs/visualizer
Release list
v0.5.0
Added
- [breaking] draw every visualizer through Scene2D instead of a wgpu pipeline
Fixed
- (ci) install the same Linux packages for the release preflight
- (release) close package rehearsal gaps
- (release) verify registry-only package graph
- fix repository rule violations and refresh documentation
- (apple) link native media session provider
Other
- link the test graph to the waterui 0.4 release commit
- (deps) waterui-graphics 0.4 and waterui-testing 0.4; version 0.3.0 matches the registry
- resolve gpu-allocator against windows 0.62, as wgpu-hal does
- depend on the released waterui crates instead of the monorepo dev branch
- draw the semantics tests from a synthetic window, not a microphone
- refresh git dependency revisions after the upstream history rewrite
- update Linux package matrix and add dxc on Windows
- setup standalone crate files, CI workflows, and release-plz
- consolidate GPU glue into waterui-graphics helpers
- ship the licence texts in every published crate
- depend on shaderloom directly, and give the icon codegen its own name
- prepare WaterUI 0.3 release versions
- Fix workspace CI failures
- Fix Android runtime and device workflows
- upgrade workspace dependencies
- Add cross-platform shader AOT with Shaderloom
- refactor native backends and GPU surface integration
- achieve zero clippy warnings across the workspace
- clean up clippy warnings across the workspace
- SubView: Send + Sync; decouple GpuView from SubView
- Lean dependency graph for embedded: gpu/widgets/gestures features
- Restore WaterUI CI gates and reactive map API
- reorganize the project
v0.4.0
Added
- [breaking] draw every visualizer through Scene2D instead of a wgpu pipeline
Fixed
- (ci) install the same Linux packages for the release preflight
- (release) close package rehearsal gaps
- (release) verify registry-only package graph
- fix repository rule violations and refresh documentation
- (apple) link native media session provider
Other
- link the test graph to the waterui 0.4 release commit
- (deps) waterui-graphics 0.4 and waterui-testing 0.4; version 0.3.0 matches the registry
- resolve gpu-allocator against windows 0.62, as wgpu-hal does
- depend on the released waterui crates instead of the monorepo dev branch
- draw the semantics tests from a synthetic window, not a microphone
- refresh git dependency revisions after the upstream history rewrite
- update Linux package matrix and add dxc on Windows
- setup standalone crate files, CI workflows, and release-plz
- consolidate GPU glue into waterui-graphics helpers
- ship the licence texts in every published crate
- depend on shaderloom directly, and give the icon codegen its own name
- prepare WaterUI 0.3 release versions
- Fix workspace CI failures
- Fix Android runtime and device workflows
- upgrade workspace dependencies
- Add cross-platform shader AOT with Shaderloom
- refactor native backends and GPU surface integration
- achieve zero clippy warnings across the workspace
- clean up clippy warnings across the workspace
- SubView: Send + Sync; decouple GpuView from SubView
- Lean dependency graph for embedded: gpu/widgets/gestures features
- Restore WaterUI CI gates and reactive map API
- reorganize the project