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Add README.md by ALREADYME-BOT #688
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…104) * CFG: Let GetSystemModel report model based on Settings:is_new_3ds * Always write ol3ds console model to cfg savegame
src/video_core/renderer_opengl/texture_filters/bicubic/bicubic.cpp:51:86: error: cannot initialize a parameter of type 'GLuint' (aka 'unsigned int') with an rvalue of type 'nullptr_t' glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0); ^~~~ src/video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.cpp:95:86: error: cannot initialize a parameter of type 'GLuint' (aka 'unsigned int') with an rvalue of type 'nullptr_t' glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0); ^~~~ /usr/include/sys/_null.h:37:14: note: expanded from macro 'NULL' #define NULL nullptr ^~~~~~~
The most important one being adding a mutex to protect the format_context. Apparently it wasn't thread safe (as one'd expect) but I didn't think about that. Should fix some of the strange issues happening with MP4 muxers, etc.
Unbreak build on FreeBSD
When dumping was stopped, the game will be paused and then resumed. However when the game was already paused this will result in the game being unexpectedly resumed, which isn't what we want.
service/fs: Update file size on write
* IOFile: Make the move constructor and move assignment operator noexcept Certain parts of the standard library try to determine whether or not a transfer operation should either be a copy or a move. The prevalent notion of move constructors/assignment operators is that they should not throw, they simply move an already existing resource somewhere else. This is typically done with 'std::move_if_noexcept'. Like the name says, if a type's move constructor is noexcept, then the functions retrieves an r-value reference (for move semantics), or an l-value (for copy semantics) if it is not noexcept. As IOFile deletes the copy constructor and copy assignment operators, using IOFile with certain parts of the standard library can fail in unexcepted ways (especially when used with various container implementations). This prevents that. * fix various instances of -1 being assigned to unsigned types * do not assign in conditional statements * File/IOFile: Check _tfopen_s properly * common/file_util.cpp: address review comments Co-authored-by: Lioncash <mathew1800@gmail.com> Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com> Co-authored-by: Sepalani <sepalani@hotmail.fr>
build was failing because the compiler couldn't find std::find
Going to merge this because I plan to use it.
This reverts commit 407fd15.
Port yuzu-emu/yuzu#3550: "Minor Readme Changes"
… areas (#5125) * vm_manager: Handle multiple areas in ChangeMemoryState It is possible that a few areas have the same permisson and state, but with different backing pointers. Currently, this function assumes that only one continous area is found, but this is not always the case. * service/ldr_ro: Handle multiple areas in VerifyBufferState It is possible that the buffer passed from the game is made up of multiple areas with the same permisson and state but different backing pointers. Change the check to allow that.
Add CPU Clock Frequency slider
The docker image has been updated to 5.13 but the build script here wasn't. Maybe this was the issue preventing our flatpak from building recently
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