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Releases: wengflow/rpg_esim
Releases · wengflow/rpg_esim
Release list
v2.0
This update adds the following improvements:
- Event simulation model
- Model dark current
- Accurately model the band-limiting behavior of the pixel with a 5th-order Non-Linear Time-Invariant (NLTI) Low-Pass Filter (LPF)
It also includes a Blender 3.4.0 Python wheel compiled with CUDA Toolkit 11.8 and OptiX 7.3.0 for Linux and Python 3.10.
v1.0
This initial release incorporates the following improvements to the official ESIM:
- Event simulation model
- Improve the overall event simulation accuracy by accounting for additional edge cases
- Improve the refractory period model by explicitly resetting the pixel reference intensity and timestamp at the end of the refractory period
- Desynchronize initial event generation across pixels by randomly initializing pixel reference timestamps
- Model junction leakage, which increases the rate of ON events and decreases the rate of OFF events
- Modify the pixel-to-pixel contrast threshold variation model to be time-independent
- Merge
feature/colorbranch to support color event cameras
- Rendering engine
- Support Blender as a rendering engine
- Support Unreal Engine 4.27.2 with a modified UnrealCV plugin
- Camera trajectory
- Circumvent singularities in interpolating quaternion orientations by supporting rotation vector/angle-axis orientation representation in the trajectory CSV for interpolation
- Miscellaneous
- Fix various bugs & installation errors