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Replies: 17 comments 30 replies
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It's SO good to have a serious tool that is made native linux and not one that has to run behind the elite client on the game machine itself. The idea of having it run in a self contained docker container makes it so easy to deploy! Great stuff.. there are so many features that it will take me a moment to get abreast of them! what would be the effort for getting it to work on Proxmox? |
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Hey thanks! Glad to hear the nice words about the thing... I kind of threw it out into the void, and no clue if anyone else is using the thing. (Purposefully did not include any telemetry calls or anything... it bugs me when software reports to "the mothership" and I didn't want to do it myself) Honestly on Prox you could just spin up a linux vm and load up Docker. Be easier than fiddling with lxc or anything. That being said though, running it in a Docker (or anything that's running off the game system) means you lose overlays, auto-targeting and auto-honking. Just a heads up on that. I played with using a local runner to proxy the handlers to the local system, but it introduced too much lag for the mapping overlays and the button presses... was annoying so I took it out. So if you want those, try running it locally. It's pretty lightweight. If not, I'd Docker the thing up and just let it run 24/7. 😁 |
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I've been using it for about a week and absolutely love it. I've been trying to get ED going on Linux with the tools I use and actually basically gave up. Issues with overlays causing the mouse to not be captured by the game when on foot, one particular tool actually caused ED to crash, etc. The next day I heard about ED Outrider and have been using it since, switching to Linux full time. (The issue with overlays causing the mouse not be captured does happen with the Outrider overlays as well for me, but I don't use them. I have multiple monitors, including a touchscreen, and an android tablet that lets me get all the info without cluttering up the game screen.) I still have a couple of simple EDMC plugins running but maybe Outrider would eventually allow me to replace them entirely. I wasn't going to bother you with suggestions or feature requests, but since you asked... (I do note that this tool is intended for being "in the black" and these suggestions might be more suited to being in civilization, so this might not be the direction you want to go.)
Anyway, thanks for the app. I've tried them all, and really like what you've done. |
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I do use the Android app, and it is working without any issues for me. If you don't feel it is worth supporting, I think most of the same can be done with a browser in fullscreen mode. I have not used the voice feature it adds. Yeah, #2 is probably asking too much. I think there are various level of sophistication and you don't need to take it as far as the EDMC plugin does with getting the station info. (I've never seen another routing tool go to that level of detail, but it sure is handy in certain situations.) Even just being able to copy the name when clicked would help. I don't think a click performs a function on the route strip currently. For #3, if the popped out window has the same window class, and title then it could also match the window rule and be unable to be focused. I don't think Outrider sets a window title that can be used to differentiate it. (I installed a separate browser just for Outrider.). I realize this is a bit of a niche case, though. I also haven't looked into all the Linux options, but I think I could write a script that would temporarily allow the window to be focused, paste the clipboard, and then prevent focus again. Just seemed like a button to set the value from the clipboard might be easy, and not too intrusive to others. To be honest, I wouldn't even raise these suggestions if I thought Outrider had a long way to go. It is already my most preferred tool. |
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Oh heck no, I built that for me. I actually run two android tablets, one on each side. (Actually planning on making a smaller tablet layout with "Now" at the top and the bottom half being filled with command buttons) It's already set up to copy any system/planet name when you click on the name itself... Clicking elsewhere in the row opens the detail. But I'll think about 2. As for 3, that's not something I thought about, but maybe could set the window title. But putting a "click here to paste the clipboard" icon/button should be easy enough. Let me get through the tweaks update/release and I'll work on it. Probably a few days though (I'm pretty tied up right now) |
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Just wanted to say that I've seen the latest changelog and tried the build, and wanted to thank you so much for considering my suggestions. Looking forward to the next release. |
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Sure thing! I've been putting them in, but haven't been able to do any real testing yet. That being said, thank you thank you thank you for telling me about the overlays causing the mouse problem. Like I said, I think I know what's going on, and I have some ideas on how to fix it, but I';m not going to have the sit down game time to work on it till tomorrow or friday I'm afraid. But that stuff is committed... if you'd like to pull the repo and try the new features out, give it a go and let me know if it's the kind of thing you were looking for |
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I did try the repo and ran through some of the new features.
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I think the mouselock problem is resolved. It has always been a bit intermittent for me. (I think it doesn't happen until you switch out of the game at least once.) But I've been trying to break it and so far have been unsuccessful, so I think it is fixed. Awesome! (BTW, I use Fedora/KDE/Wayland. Noticed you use Gnome so thought you'd want to know it seems ok under KDE as well.) I did notice one different thing though. When you use the comp scanner to mark a bio on the Now map, if you move far enough that the marker moves out of the circle, the marker and its legend completely disappears. There is no indicator on the edge of the circle to direct you how to go back to it. However, if you handscan the same species somewhere, then the comp scan marker will appear on the edge of the circle and the legend again. And one final small thing that I thought you might want to know. On the tablet, when Now has a map, there is a pill that says "map". When using the Elite theme, this pill seems to be cyan text on a cyan background. You can see the pill, but can't read the text. |
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I noticed when doing exobiology after you take a sample, if you are flying your ship to the next sample, it doesn't tell you if you have gone far enough until you land again. Any way to get an alert as you are airborne that you have gone far enough away? |
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Hi there, just wanted to let you know that I've started using your tool as of today. I had discovered it via edcodex.info a couple (?) of weeks ago in fact. I've moved my gaming rig to Linux about 3 months ago (doing Linux though for about 15 years on all other computers in my household). Getting ED running through Steam has become trivial meanwhile, however, it is the third party tools I use for exploration (ED Discovery, EDCoPilot and Elite Observatory) that prove challenging. I've only got ED Discovery running successfully (important for screenshot conversion), so I have been looking for native Linux tools. But apart from EDMC there is not much, and even that I found lacking for exploration purposes. So far your tool has been really useful and was positively surprised about features and presentation. I will certainly do further testing over the next few days, perhaps even longer, if I decide to stay out in the Black (currently doing exploration for the CG). By the way, I'm using it on a second computer and connect to it through my browser (actually Web App now). That also has worked fine so far, I may give the Android version a try as well, I do have a 12" tablet that should be ideal for it. Regarding missing features, it is too early to tell, however, if you could manage to include a screenshot conversion like ED Discovey has (conversion from BMP to PNG with automatic save in a CMDR/SYSTEM/ folder (I have 5 commanders :-) there would be probably no need for me to run anything else (for exploration at least). But again, I like it very much already as it is. Cheers, Hiner |
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Ah, and one stupid question since I'm not really an avid user of GitHub (it's been a while since I've used it at all): How do I download that particular commit? |
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Oh, you can just clone the repo at the current state and that should get all of the recent commits. However I should have the next release out in the next hour or so, just testing and doing a few bug fixes real quick. Also I like the orbiting distance suggestion. I had tried to figure out how to get distances between objects to calculate the best planning for hitting the "of interest" bodies, but couldn't come up with an orrery method for doing it... but the distance from the orbiting body I do believe is exposed with the scan... |
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So I couldn't resist and had a very quick look at your changes (sitting at the megaship in HD 232819 of the current CG system). I really like the orbital distances and that's certainly all I need for that. A nice-to-have would be to add them to the graphics in the "Here" section (e.g. simply as "1,891 ls / 3.3 ls" underneath the body, the parent in this case is obvious from the graphic). Really a small detail, but your quick implementation kind of made me ask for more :-) Now the Screenshot feature really made my day. It works beautifully and l like those additional options to have smaller copies for Discord etc. And with that you just solved my major problem in that regard for Linux (no need for ED Discovery anymore for that), in fact now ED Outrider has already everything in one single application that I need for exploration. There is probably still stuff that can be improved or even added, but if you would stop right there I still would be very happy to use it for exploration as my sole companion app. |
Squadron CarrierI've been doing some colonisation today with one of my commanders, which happens to own not only a personal fleet carrier, but also leads a squadron and thus owns a squadron carrier. From what I could gather Outrider does currently "ignore" squadron carriers altogether. Since you do reference some FC information I think it is necessary to provide a second card in the top row for the SC, if present (some players also have only an SC and no FC). From the journals I found that there is an attribute called CarrierType, which either has the value of "FleetCarrier" or "SquadronCarrier" together with some other squadron-specific attributes. I also have some thoughts on the multi-commander situation, which admittedly is only relevant for a small portion of players, but you already enumerate the data anyways and I think there could be some automation in selecting a specific commander with the subsequent restart of the server. But I'll write up my thoughts on that in a separate post in the next days or so. |

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I don't know how many people are using Outrider... I wouldn't think that many since it's still pretty new, but if you are please let me know what you think!
If you have any ideas, suggestions, really good recipes for brownies... you know, whatever!
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