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1.23.0

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@wetherc wetherc released this 10 Oct 15:33
· 505 commits to main since this release

Combat setup has a Stealth contest for both sides, a Surprised box, and a Parley button, and Start combat rolls any initiative that is not rolled yet. The combat screen has standard action buttons, Cunning Action, Second Wind, Action Surge, and pressable budget pips. Creatures can have Multiattack, Pack Tactics, on-hit weapon saves, Surprise Attack dice, and a Redirect Attack reaction. Characters get the Fighting Style pick, class feature pools that refill by rest kind, custom resource pools with Sorcerous Restoration, and Set expertise. The GM can award fight XP while foes still stand, and Award Party XP can split a total.

The party walks along a real path that clears fog and spends time, and the clock has minutes inside a watch with a travel time table. A short rest takes one hour, and fog sight depends on the map and the hour. Each world region map follows the terrain of its block on the world map, an edge exit arrow shows only when the party is near that edge, and the foes on and around the party's tile form one encounter. Taverns, inns, shops, and temples have their own floor plans, and burned and ruined markers mark wrecked buildings. Log entries show the in-game day, watch, and round, Undo and Redo name what they changed, and the header has a Welcome button.