Skip to content

1.26.0

Choose a tag to compare

@wetherc wetherc released this 10 Oct 15:30
· 70 commits to main since this release

Combat

  • The combat screen is a fixed frame with compact cards, and a phone gets a turn bar.
  • Previous turn, initiative edits, Delay, a condition bar, and a fight bar above the map.
  • A creature can have more than one weapon, and save actions such as a breath weapon. A save action recharges on a roll at the start of the creature's turn.
  • The end-of-fight dialog offers the gear of defeated foes and a coin split.
  • An XP award goes to living characters only.

5e rules

  • Rage, exhaustion on the 2014 ladder (death at level 6), Lucky, race save traits, Evasion, and War Caster.
  • Brutal Critical, Savage Attacks, Indomitable, Reliable Talent, Primal Champion, and Durable.
  • The Rogue Expertise pick offers thieves' tools, and a level 1 rogue gets them.
  • An off-hand attack needs a light melee weapon in the Attack action. A swing at disadvantage gets no Sneak Attack dice.
  • Concentration ends when its last chip is used, when its time runs out, or when the GM deletes the caster.
  • Race picks at creation: Half-Elf abilities and skills, a High Elf wizard cantrip, a Dwarf tool, and Dragonborn ancestry.
  • A warning when a Bard, Sorcerer, Warlock, or Ranger knows too many spells.

Characters

  • Each character has a five-coin purse, with a Coins row in the inventory.
  • The GM can edit a character's name, ability scores, and proficiencies after creation.
  • Max HP comes from per-level trait grants. A long rest gives a character at 0 HP nothing.

Map and exploration

  • Darkvision and carried light widen the sight radius at night and in dark rooms.
  • A walk discovers points of interest along its path.
  • Build mode marks locked maps, and Map settings suggests key item names.
  • Region entry and exit landings stay off deep water. A map is at most 64 tiles wide or high.

GM tools

  • A campaign search box in the header jumps to the matching card or map tile.
  • The GM dice tray has a Hidden roll box.
  • The travelogue has a note box, kind filters, and Copy as text.
  • The Time panel locks during a fight and shows the minutes inside a watch.
  • Build mode has Redo stroke.

Screens and layout

  • Library mode is a fixed screen, and its entry editors open in a dialog over the list.
  • The Build mini-map floats in the bottom-right corner. On narrow screens the palette sits under the map.

Stability and sync

  • Fixes to cross-tab sync, to recovery after a failed boot, and to writes on a full localStorage origin.
  • Load-time repair of repeated ids, __proto__ keys, and item names that are not strings.

Code and docs

  • Large modules in storage, library, and app wiring are split into smaller files.
  • The lint fails on an import from a pure module into ui/ or app/, and a test fails on any import cycle.
  • The GM reference has one page per mode. New how-to guides cover a class mechanic and other common extensions.