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The combat screen is a fixed frame with compact cards, and a phone gets a turn bar.
Previous turn, initiative edits, Delay, a condition bar, and a fight bar above the map.
A creature can have more than one weapon, and save actions such as a breath weapon. A save action recharges on a roll at the start of the creature's turn.
The end-of-fight dialog offers the gear of defeated foes and a coin split.
An XP award goes to living characters only.
5e rules
Rage, exhaustion on the 2014 ladder (death at level 6), Lucky, race save traits, Evasion, and War Caster.
Brutal Critical, Savage Attacks, Indomitable, Reliable Talent, Primal Champion, and Durable.
The Rogue Expertise pick offers thieves' tools, and a level 1 rogue gets them.
An off-hand attack needs a light melee weapon in the Attack action. A swing at disadvantage gets no Sneak Attack dice.
Concentration ends when its last chip is used, when its time runs out, or when the GM deletes the caster.
Race picks at creation: Half-Elf abilities and skills, a High Elf wizard cantrip, a Dwarf tool, and Dragonborn ancestry.
A warning when a Bard, Sorcerer, Warlock, or Ranger knows too many spells.
Characters
Each character has a five-coin purse, with a Coins row in the inventory.
The GM can edit a character's name, ability scores, and proficiencies after creation.
Max HP comes from per-level trait grants. A long rest gives a character at 0 HP nothing.
Map and exploration
Darkvision and carried light widen the sight radius at night and in dark rooms.
A walk discovers points of interest along its path.
Build mode marks locked maps, and Map settings suggests key item names.
Region entry and exit landings stay off deep water. A map is at most 64 tiles wide or high.
GM tools
A campaign search box in the header jumps to the matching card or map tile.
The GM dice tray has a Hidden roll box.
The travelogue has a note box, kind filters, and Copy as text.
The Time panel locks during a fight and shows the minutes inside a watch.
Build mode has Redo stroke.
Screens and layout
Library mode is a fixed screen, and its entry editors open in a dialog over the list.
The Build mini-map floats in the bottom-right corner. On narrow screens the palette sits under the map.
Stability and sync
Fixes to cross-tab sync, to recovery after a failed boot, and to writes on a full localStorage origin.
Load-time repair of repeated ids, __proto__ keys, and item names that are not strings.
Code and docs
Large modules in storage, library, and app wiring are split into smaller files.
The lint fails on an import from a pure module into ui/ or app/, and a test fails on any import cycle.
The GM reference has one page per mode. New how-to guides cover a class mechanic and other common extensions.