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1.27.0

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@wetherc wetherc released this 14 Oct 16:44
· 8 commits to main since this release

GM tools

  • Library mode has a Tables tab of weighted random tables, with three built-in examples.
  • The dice tray rolls a random table and logs the result to the travelogue. The Hidden roll box keeps the result from the players.
  • A campaign can have month and season names, with a weather roll at Dawn.
  • A campaign has a faction list. The creature form has a faction select, and the NPCs panel filters by faction.
  • A print stylesheet prints the open character sheet or sidebar tab without the app frame.

Characters and items

  • Library equipment has SRD prices, and the Inventory tab has a Buy row that pays from the character's coins.
  • An item has no separate notes field. Its notes move into the description, and the save version is 9.
  • Custom resource pools can regain on a short rest, and the feat form has requirement controls.
  • An assigned level logs its HP gain, and every XP award uses the same wording.
  • The Level up button opens the full sheet on its Character tab.
  • Typed ability scores stop at 30.

5e rules

  • Ammunition, Heavy, and Loading apply in combat.
  • Slow, Confusion, and Bestow Curse resolve as save spells with a chip.
  • The catalog has 131 spells. docs/spells-missing.md lists every SRD spell that is not built in.
  • The expertise picks have clearer wording, and the Half-Elf skill picks leave out skills the character already has.

Combat

  • The combat screen is wider, and each combatant card keeps its reactions in a Reaction disclosure.
  • The fight outcome banner sits under the turn ribbon and names dying party members.
  • The dice tray words attack rolls as hit or miss.
  • The Encounter dialog groups creatures by name, and combat setup shows the initiative default as a placeholder.

Map and Build mode

  • Town place names center on their buildings and hide when they would cover a neighbour. Build mode has a Place labels toggle.
  • The Build link controls use plain map words: the Link tool, Links to, and New sub-map here.
  • Generate and Export PNG share one row above the palette.
  • Pick on map opens the chosen map first and names it in the hint.
  • The Play mini-map sits in the bottom-right corner, as in Build mode.

Screens and layout

  • The header fits on one row from 1280 pixels wide in every mode.
  • Build mode labels the save history buttons Previous save and Next save. Library mode labels the transfer buttons Export campaign and Import campaign.
  • The party roster actions sit in a footer under the roster.
  • The quest, objective, and handout toggles have fixed accessible names.
  • The page shows a notice when its modules fail to load.
  • The Welcome card opens on the Play map from Library mode and closes on Escape.

Code and docs

  • Every source file is under 500 lines.
  • The Entities architecture guide is six topic guides, and each large guide has a contents list.
  • The GM guide and GM reference cover random tables, factions, the calendar, and buying items.