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v1.27.0
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GM tools
Library mode has a Tables tab of weighted random tables, with three built-in examples.
The dice tray rolls a random table and logs the result to the travelogue. The Hidden roll box keeps the result from the players.
A campaign can have month and season names, with a weather roll at Dawn.
A campaign has a faction list. The creature form has a faction select, and the NPCs panel filters by faction.
A print stylesheet prints the open character sheet or sidebar tab without the app frame.
Characters and items
Library equipment has SRD prices, and the Inventory tab has a Buy row that pays from the character's coins.
An item has no separate notes field. Its notes move into the description, and the save version is 9.
Custom resource pools can regain on a short rest, and the feat form has requirement controls.
An assigned level logs its HP gain, and every XP award uses the same wording.
The Level up button opens the full sheet on its Character tab.
Typed ability scores stop at 30.
5e rules
Ammunition, Heavy, and Loading apply in combat.
Slow, Confusion, and Bestow Curse resolve as save spells with a chip.
The catalog has 131 spells. docs/spells-missing.md lists every SRD spell that is not built in.
The expertise picks have clearer wording, and the Half-Elf skill picks leave out skills the character already has.
Combat
The combat screen is wider, and each combatant card keeps its reactions in a Reaction disclosure.
The fight outcome banner sits under the turn ribbon and names dying party members.
The dice tray words attack rolls as hit or miss.
The Encounter dialog groups creatures by name, and combat setup shows the initiative default as a placeholder.
Map and Build mode
Town place names center on their buildings and hide when they would cover a neighbour. Build mode has a Place labels toggle.
The Build link controls use plain map words: the Link tool, Links to, and New sub-map here.
Generate and Export PNG share one row above the palette.
Pick on map opens the chosen map first and names it in the hint.
The Play mini-map sits in the bottom-right corner, as in Build mode.
Screens and layout
The header fits on one row from 1280 pixels wide in every mode.
Build mode labels the save history buttons Previous save and Next save. Library mode labels the transfer buttons Export campaign and Import campaign.
The party roster actions sit in a footer under the roster.
The quest, objective, and handout toggles have fixed accessible names.
The page shows a notice when its modules fail to load.
The Welcome card opens on the Play map from Library mode and closes on Escape.
Code and docs
Every source file is under 500 lines.
The Entities architecture guide is six topic guides, and each large guide has a contents list.
The GM guide and GM reference cover random tables, factions, the calendar, and buying items.
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