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Local Multiplayer (Mods) on the General tab: player 2 gets their own controller (Controls → Assign players) for mods that add a second player, like the co-op mod. (upcoming) The game itself stays one player.
For modders: snp_get_player_count and snp_get_player_pad, to read each player's controller from a mod, and snp_set_live_reticle, which gives a mod's crosshair Smooth Aiming like player 1's (include/snp_mod_api.h).
For modders: recomp_printf, printing to mod_log.txt next to the game.
For modders: snp_draw_overlay, to draw from a mod after the HUD, with the mod's own memory reachable (RT64's extended RDRAM).
Fixed
Windows: the game could crash at start on PCs without the latest Visual C++ runtime. The zip now includes it.
Android: a black screen in play (sound and touch working) on phones whose GPU can't pick textures per pixel, like the Mali-G52: the game's shaders didn't compile there. Textures that change detail level across a surface may look off on those phones.
Local multiplayer: a keyboard and mouse player now starts with your keyboard bindings instead of none, and players on controllers no longer also respond to the keyboard. Reset on a player's keyboard profile restores the default keys.