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Charon Forge 0.1.0: First Light

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@kuma-the-wizard kuma-the-wizard released this 26 Sep 19:14
· 24 commits to main since this release

The first release of Charon Forge: build No Man's Sky bases and corvettes in Blender with the game's real, high-resolution models, then put them straight back into your save.

Requires Blender 4.5 or newer. To install, drag the charon_forge-*.zip onto the Blender window and click Install. Or use Edit > Preferences > Get Extensions, the dropdown, then Install from Disk...

The optional No Man's Sky Base Builder addon works with Charon Forge in version 7.0.0 only: download it here.

Building with the game's real parts

  • Every part is the game's own high-resolution model, textured and coloured as it looks in game.
  • In-game palettes and finishes, on single parts and on groups. Groups keep their colour, and colouring a group colours every part in it.
  • Switch the whole scene between High-res and lighter Simple Proxies. Fix Scene reloads every part and texture.
  • Fossils are built from the high-resolution models too.
  • Mirrored parts come out facing the right way, in Blender and in game.

Asset Browser

  • Every buildable part in its own window, by category, with thumbnails.
  • Search, Favourites, Recent Items and Presets. Pin and reorder categories.
  • Each part's options list all its variants, the main one first, plus Replace Selected Objects.
  • A Charon menu in the viewport header, with quick access to favourites and recents, and a search showing the best eight matches.

Optimiser

  • Saves the parts that matter most first, following an editable Priority List of part groups.
    • Rename, reorder, add and delete groups.
    • Preview each group's parts as thumbnails.
  • Auto Optimise reorders on every save and export. Optimise Now reorders right away.
  • Primary cockpit and landing bay, picked automatically on import and when the first one is placed.

Crossing: import and export

  • Import and export .nmsship corvettes, and .json / .txt part lists.
  • Import and export through the clipboard: just the parts, or the whole base.
  • Importing replaces the previous build. Ctrl+Z brings it back.

The Watchtower

  • An overlay in the viewport:
    • the base's name, its type (planet base, corvette, freighter, space base, space station base...) and its part count;
    • the selected part's id, name, colour and material.
  • Floating Cockpit and Landing Bay labels over the primary parts.

The Forge

  • Forge a Shape: spheres, cuboids, other solids, circles, squares and polygons, made from copies of any part.
    • They stay adjustable, update live, and split back into parts when you're done.
  • Forge a Symbol: turn any text or link into a scannable QR code, built from as few storage panels as possible.
  • Forge Space Station: build a full space station from the game's own models to design a base inside it.
    • Design your own, or enter a Galactic Address for that system's station.

Helmsman

  • Review a batch of ships:
    • import any of them to look at it;
    • add notes, approve or reject each one, and give it a corvette slot.
  • Write every assigned ship into your save in one go, with a backup made first. Then export the results.

Works alone, or with the Base Builder addon

  • Charon Forge works on its own.
  • With the No Man's Sky Base Builder addon installed, its tools place and colour Charon's high-resolution parts.
  • Features that need that addon say so when it isn't installed.