Repository navigation
Charon Forge 0.1.0: First Light
Pre-release
Pre-release
The first release of Charon Forge: build No Man's Sky bases and corvettes in Blender with the game's real, high-resolution models, then put them straight back into your save.
Requires Blender 4.5 or newer. To install, drag the charon_forge-*.zip onto the Blender window and click Install. Or use Edit > Preferences > Get Extensions, the dropdown, then Install from Disk...
The optional No Man's Sky Base Builder addon works with Charon Forge in version 7.0.0 only: download it here.
Building with the game's real parts
- Every part is the game's own high-resolution model, textured and coloured as it looks in game.
- In-game palettes and finishes, on single parts and on groups. Groups keep their colour, and colouring a group colours every part in it.
- Switch the whole scene between High-res and lighter Simple Proxies. Fix Scene reloads every part and texture.
- Fossils are built from the high-resolution models too.
- Mirrored parts come out facing the right way, in Blender and in game.
Asset Browser
- Every buildable part in its own window, by category, with thumbnails.
- Search, Favourites, Recent Items and Presets. Pin and reorder categories.
- Each part's options list all its variants, the main one first, plus Replace Selected Objects.
- A Charon menu in the viewport header, with quick access to favourites and recents, and a search showing the best eight matches.
Optimiser
- Saves the parts that matter most first, following an editable Priority List of part groups.
- Rename, reorder, add and delete groups.
- Preview each group's parts as thumbnails.
- Auto Optimise reorders on every save and export. Optimise Now reorders right away.
- Primary cockpit and landing bay, picked automatically on import and when the first one is placed.
Crossing: import and export
- Import and export
.nmsshipcorvettes, and.json/.txtpart lists. - Import and export through the clipboard: just the parts, or the whole base.
- Importing replaces the previous build.
Ctrl+Zbrings it back.
The Watchtower
- An overlay in the viewport:
- the base's name, its type (planet base, corvette, freighter, space base, space station base...) and its part count;
- the selected part's id, name, colour and material.
- Floating Cockpit and Landing Bay labels over the primary parts.
The Forge
- Forge a Shape: spheres, cuboids, other solids, circles, squares and polygons, made from copies of any part.
- They stay adjustable, update live, and split back into parts when you're done.
- Forge a Symbol: turn any text or link into a scannable QR code, built from as few storage panels as possible.
- Forge Space Station: build a full space station from the game's own models to design a base inside it.
- Design your own, or enter a Galactic Address for that system's station.
Helmsman
- Review a batch of ships:
- import any of them to look at it;
- add notes, approve or reject each one, and give it a corvette slot.
- Write every assigned ship into your save in one go, with a backup made first. Then export the results.
Works alone, or with the Base Builder addon
- Charon Forge works on its own.
- With the No Man's Sky Base Builder addon installed, its tools place and colour Charon's high-resolution parts.
- Features that need that addon say so when it isn't installed.