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omp-drip synchronizes CJ-style clothing by body slot through an open.mp
server component and a SA-MP client plugin.
- Installing with sampctl: install the Windows x86 component and Pawn includes in an open.mp gamemode.
- Pawn API: appearance, fitting-room previews, synchronization and client callbacks.
- Custom player.img: generate a catalog, configure defaults and validate custom clothing assets.
- Builds and releases: compile, package and publish Windows x86 binaries through GitHub Actions.
Follow the repository README to generate a catalog from your GTA files, build the native binaries and package the client. Players need the ASI and the matching asset package; installing the server component alone does not install the client.
The supported client is GTA San Andreas 1.0 US with SA-MP 0.3.7-R3, an ASI loader and Mod Loader. Server and client binaries target Windows x86.
- Basic Pawn example
- CJ clothing shop demo — Portuguese
- CJ clothing shop demo — English
- Published releases
The CJ demo uses native CreateMenu categories, a spawn inside Didier Sachs
(interior 14), and a fitting-room camera in front of the player.
Use GitHub's page editor, or clone the Wiki's separate Git repository:
git clone https://github.com/xbruno1000x/omp-drip.wiki.gitCommit and push documentation changes there. The main repository keeps the source code, examples and release automation.
Keep the English and Brazilian Portuguese versions in sync when changing a guide. Preserve code identifiers and commands in both languages, and keep each page's translation link pointing to its counterpart.