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Support jack of all trades (i.e. different base value for untrained skills) #57
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This might be best handled as a Trait that changes the 'minimum skill level' on the character (i.e. the skill level a new skill gets added at.) |
Jack of All Trades isn't particularly well supported. This setting needs to be removed and a proper solution implemented. |
Would a solution be to just have a permanent skill as part of the character sheet for jack of all trades, which then in turn modifies all untrained skill rolls? |
My thought on this was to add a new item type 'trait', that would have 'key','name','level','description' to start with. Then add them to the character sheet (probably a new tab, possibly a new list below skills). The point of doing it via traits is traits would also be used to support all other 'this character breaks a particular rule' situations, like races, etc. And to handle things like this: https://www.drivethrurpg.com/product/262129/Cepheus-Light-Traits |
Fixed by #306 |
This issue should be closed, right? |
Yep! |
Is your feature request related to a problem? Please describe.
JOAT is a 'skill' that adjusts the base value of untrained skills for a character. Level 0 does nothing, level 3 is maximum skill level.
Describe the solution you'd like
When you take a level of JOAT, your base value for untrained skills should change.
Describe alternatives you've considered
Just remember it. Every time.
Just adjust the value of all untrained skills.
Additional context
https://www.orffenspace.com/cepheus-srd/skills.html#jack-of-all-trades
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