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Meter Gomoku v4.516
Link window: Balance and Points share one capsule (Balance | N pt); N cycles 1-3 and stays in sync with the main window.
Balance marks now clear as one layer: based on the recognised board, once the set number of new stones (1/2/3) has appeared since the picks were made - whoever played them - every mark disappears at once instead of hiding one by one by colour.
Fixed recognised-board counting: stones arrive as {x,y} objects, but the counter indexed them as arrays, collapsing every stone into one key so the marks never expired.
Link pane polish: no shadow under the small board, logo centred between board and bottom edge, capsule at 2/5 of the button row.
Meter Gomoku 4.51
The new version updates the scan analysis and shows the balance points better, and it changed from the original 1-6 balance points to a more scientific 1-2 points,and more scientific scanning and analysis features.
Meter Gomoku 4.48
Meter Gomoku 4.48 — 2026-11-01 update
Engine strength (important fix)
- Fixed a silent fallback to the classical evaluator.
mix9svqfreestyle_bsmixmust be the first[[model.evaluator.weights]]entry for the freestyle rule; the previous order (standardbs15first) made the loader reject every entry and run the much weaker classical evaluation — measured ~9.0M nps (classical) vs ~2.0M nps (NNUE) on the same position. This restores full NNUE strength. - The host is now a pure protocol passthrough: the per-move time is sent verbatim and the engine's own official time control decides when to stop. Config matches upstream defaults exactly —
advanced_stop_ratio 0.9,num_iteration_after_mate / after_singular_root 24,max_search_depth 99, candidate rangesquare3_line4.
UI
- Background thinking no longer delays the next move: pondering is stopped and the new position is analysed as soon as the opponent's stone is recognised.
- Settings ▸ font row: the focused OK button no longer grows and reflows its neighbours; the flat stone style now applies correctly.
Settings master panel
- standalone always-on-top settings window with its own taskbar entry; minimizes straight into the taskbar; fixed 1:1.618 ratio that scales with the screen; pre-created at boot so it opens instantly
- two-way live sync with the main window: switching AI sides there starts the engine immediately; threads / hash / candidate range / analysis points / theme / language apply to every window at once
Link session isolation
- opening a link window no longer reshapes the main window (no card gathering, no layout persistence)
- the link window keeps no settings archive of its own - AI parameters start from the main window's current settings, and link-side changes flow back through the patch channel
Engine
- fixed: empty-board AI-black crashed instead of playing the tengen
- pondering verified against the reference flow: while enabled the engine uses the opponent's thinking time (deeper search at the same budget); when disabled the engine stops right after moving
Docs
- software manual (PDF) and all screenshots rebuilt against the 4.48 UI
Meter Gomoku 4.46
sync 2026-10-25: engine-call & UI refinements (engine_host 13:12, ui_…
Meter Gomoku 4.43 20261023
Meter Gomoku 4.43 20261023