Skip to content

Releases

Meter Gomoku v4.516

Choose a tag to compare

@xiaoxu4452 xiaoxu4452 released this 14 Nov 03:23

Link window: Balance and Points share one capsule (Balance | N pt); N cycles 1-3 and stays in sync with the main window.

Balance marks now clear as one layer: based on the recognised board, once the set number of new stones (1/2/3) has appeared since the picks were made - whoever played them - every mark disappears at once instead of hiding one by one by colour.

Fixed recognised-board counting: stones arrive as {x,y} objects, but the counter indexed them as arrays, collapsing every stone into one key so the marks never expired.

Link pane polish: no shadow under the small board, logo centred between board and bottom edge, capsule at 2/5 of the button row.

Meter Gomoku 4.51

Choose a tag to compare

@xiaoxu4452 xiaoxu4452 released this 04 Nov 15:12

The new version updates the scan analysis and shows the balance points better, and it changed from the original 1-6 balance points to a more scientific 1-2 points,and more scientific scanning and analysis features.

Meter Gomoku 4.48

Choose a tag to compare

@xiaoxu4452 xiaoxu4452 released this 30 Oct 04:14

Meter Gomoku 4.48 — 2026-11-01 update

Engine strength (important fix)

  • Fixed a silent fallback to the classical evaluator. mix9svqfreestyle_bsmix must be the first [[model.evaluator.weights]] entry for the freestyle rule; the previous order (standard bs15 first) made the loader reject every entry and run the much weaker classical evaluation — measured ~9.0M nps (classical) vs ~2.0M nps (NNUE) on the same position. This restores full NNUE strength.
  • The host is now a pure protocol passthrough: the per-move time is sent verbatim and the engine's own official time control decides when to stop. Config matches upstream defaults exactly — advanced_stop_ratio 0.9, num_iteration_after_mate / after_singular_root 24, max_search_depth 99, candidate range square3_line4.

UI

  • Background thinking no longer delays the next move: pondering is stopped and the new position is analysed as soon as the opponent's stone is recognised.
  • Settings ▸ font row: the focused OK button no longer grows and reflows its neighbours; the flat stone style now applies correctly.

Settings master panel

  • standalone always-on-top settings window with its own taskbar entry; minimizes straight into the taskbar; fixed 1:1.618 ratio that scales with the screen; pre-created at boot so it opens instantly
  • two-way live sync with the main window: switching AI sides there starts the engine immediately; threads / hash / candidate range / analysis points / theme / language apply to every window at once

Link session isolation

  • opening a link window no longer reshapes the main window (no card gathering, no layout persistence)
  • the link window keeps no settings archive of its own - AI parameters start from the main window's current settings, and link-side changes flow back through the patch channel

Engine

  • fixed: empty-board AI-black crashed instead of playing the tengen
  • pondering verified against the reference flow: while enabled the engine uses the opponent's thinking time (deeper search at the same budget); when disabled the engine stops right after moving

Docs

  • software manual (PDF) and all screenshots rebuilt against the 4.48 UI

Meter Gomoku 4.46

Choose a tag to compare

@xiaoxu4452 xiaoxu4452 released this 25 Oct 07:18
sync 2026-10-25: engine-call & UI refinements (engine_host 13:12, ui_…

Meter Gomoku 4.43 20261023

Choose a tag to compare

@xiaoxu4452 xiaoxu4452 released this 23 Oct 11:21
0b48039

Meter Gomoku 4.43 20261023

new

new

Choose a tag to compare

@xiaoxu4452 xiaoxu4452 released this 20 Oct 01:47

new