Skip to content
/ linmath Public

Go port of linmath.h — a small library for linear math as required for computer graphics.

License

Notifications You must be signed in to change notification settings

xlab/linmath

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

linmath GoDoc

A small library for linear math as required for computer graphics. This is a Go-lang port of github.com/datenwolf/linmath.h.

linmath.h provides the most used types required programming computer graphice:

vec3 -- 3 element vector of floats
vec4 -- 4 element vector of floats (4th component used for homogenous computations)
mat4x4 -- 4 by 4 elements matrix, computations are done in column major order
quat -- quaternion

The types are deliberately named like the types in GLSL. In fact they are meant to
be used for the client side computations and passing to same typed GLSL uniforms.

License

MIT (re-licensed from the WTFPL).

About

Go port of linmath.h — a small library for linear math as required for computer graphics.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Languages