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v0.7.0

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@xndbogdan xndbogdan released this 04 Nov 05:43

Network play now starts and plays like the original

v0.7.0 is a round of multiplayer fixes, each checked against the original game running the same modes. Everything below is about network games. Single player is unchanged.

Starting a game. In the team arenas (Powerball, Buggyball and the banner and team arenas) the team menu now opens as soon as you arrive, and in the arenas with a vehicle choice the vehicle menu opens over it, as in the original. T and Y still reopen them. The host's F10 starts or restarts the game whichever order you do things in.

Powerball and Buggyball.

  • Powerball's players drive hovercraft again and Buggyball's drive buggies. Before, every arena vehicle turned back into a buggy, so a truck or hovercraft picked in Capture the Banner didn't stay one either.
  • Z kicks the ball you hold, tapping X flicks it back over your head, and holding X charges a throw.
  • Space gives the Powerball hovercraft its boost: two seconds, fading back to normal speed.
  • The host's L still turns everyone into the brain monster.

Dying works. Your first death no longer stops the game from hurting you. Drowning in deep water used to freeze your vehicle so it never respawned, and a crash death meant whatever you hit could never damage you again. Deaths now show their line ("Water Hazard", "Died stupidly") and you respawn.

Messages. Messages at the top left (deaths, your vehicle choice) show online; picking a vehicle used to leave its menu stuck open. As in the original, they have no dark panel behind them and sit below the scoreboard. A player who joins gets the right tag ("2up", not "0up").

The Escape menu online doesn't pause the game, as in the original, and now holding an arrow key moves through its rows again.

Network play is still new: these fixes were tested with two copies on one PC, not yet between two PCs over a network.