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v0.4.0
What's Changed
- build: reserve an 8 MiB main-thread stack on Windows by @xndbogdan in #41
- docs: retail's actor visit tier explains the slow TTD Intro2 actors by @xndbogdan in #28
- Ordinary-world Type16 actors and collision opcode 0x90 by @xndbogdan in #35
- Ordinary-world Type94 actors by @xndbogdan in #36
- Ordinary-world Type13 Ptersects run the native owner by @xndbogdan in #37
- turrets: ordinary Type92/96/99/102/103 and flowers 112/113 run the native owners by @xndbogdan in #29
- factories: ordinary Type125 runs the Working Factory owner by @xndbogdan in #30
- Rolling Boulders (class 20): native construction, roll/rest cycle and world contact by @xndbogdan in #32
- docs: class63 Auto Pilot (carrier power-up drop) by @xndbogdan in #31
- intro2: retail's grey-to-black fade on the final card, and the blinking caption cursor by @xndbogdan in #27
- release: 0.4.0 by @xndbogdan in #49
- fixes: retail's frame pump, and port fixes that default on by @xndbogdan in #51
- Release v0.4.0 by @xndbogdan in #50
Full Changelog: v0.3.1...v0.4.0