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Torchlight Recomp v1.0.0
Linux, Windows and macOS (Apple Silicon), plus a highly experimental Android build. Needs your own copy of Torchlight for Xbox Live Arcade: the setup window asks for it on the first start.
Setup
- A setup window replaces the first start's dialogs on Linux, Windows and macOS. It works with a gamepad, a mouse or a keyboard, in English, German, French or Spanish (it follows the system's language). It asks for your Torchlight XBLA package (the file from your console's storage, or a folder with its contents extracted), checks that it is the right version with every file intact, and copies its files (about 200 MB). Your package is only read. Then it asks which achievement set to use. Later starts go straight to the game.
- Everything in one folder beside the game:
TorchlightRecomp-data/, next to the AppImage, the.exeor the.app. It holds the settings, saves, mods, the game's data, logs and the shader cache. To take everything with you, move the two together. - The first start offers to copy your files from an earlier install (the originals stay where they were) or to keep using the system's user folders. If the game cannot write beside itself (inside Program Files, or a
.apprun straight from its disk image), it says so, explains the likely reason on your system and offers the user folders instead. - The game has its own icon, a cat.
Faster
- Every desktop build is optimized with a profile of real play (profile-guided optimization). In the benchmark fight, the game's main thread needs 6.4 % fewer CPU cycles per frame than v0.12.5.
- Linux: the game is built for x86-64-v3 CPUs and computes animated characters' skeletons natively, for another 10.5 % fewer cycles per frame in the same fight.
- Much faster rendering of animated characters: big fights no longer drop the frame rate.
- Shaders are prepared during loading screens, which removes small stutters at the title screen and after loading a level. On Windows they are also cached between sessions.
- Changing equipment no longer hitches.
- The frame where a new wave of enemies appears is shorter.
- Less CPU use while waiting for the graphics work, which saves battery on laptops and the Steam Deck.
Display
- 40 fps is among the frame rate caps, and the 30 fps cap now holds.
Android (highly experimental)
- A first build for 64-bit ARM phones and tablets with Android 11 or newer, tested mostly on one phone (POCO X7). Expect bugs.
- The first start installs the game from your XBLA package, chosen with the system's file picker. Touch controls are laid out as a gamepad and shown when no controller is connected.
Known limitations
- Linux needs a CPU with x86-64-v3 (AVX2, FMA): Intel Haswell (2013) or newer, AMD Excavator or Zen or newer, or the Steam Deck. Many Pentium, Celeron and Atom processors lack it. On such a CPU the game shows a message and closes.
- Steam Deck: do the first setup in Desktop Mode using the touchscreen or the trackpads; it then closes instead of starting the game, because the Deck's controls only reach the game when Steam starts it (with another controller connected, it starts the game as usual). Then add the AppImage to Steam as a non-Steam game and play from Game Mode.
- A rare hang at startup was seen on one Intel laptop. If the game stays on the first screens, close it and start it again.
- Android: performance and compatibility on devices other than the test phone are unknown.
Windows: the zip is not code-signed, so the first start may show SmartScreen's "Windows protected your PC". That is Windows being cautious with programs it has not seen downloaded often, not a detection of anything harmful: click More info, then Run anyway. Unzip it to a folder of your own (not inside Program Files), so the game can keep its files beside it.
macOS: the app is not signed or notarized by Apple. That is macOS refusing apps from developers without a paid Apple account, not a detection of anything harmful. To open it the first time:
- Copy Torchlight Recomp from the
.dmgto a folder of your own and double-click it. macOS says it could not verify that the app is free of malware: click Done (not Move to Trash). - In System Settings → Privacy & Security, click Open Anyway next to the message about Torchlight Recomp.
- The warning comes back with an Open Anyway button: click it and confirm with your password or Touch ID.
Later starts open directly. Playing with the keyboard: see the README.
SHA256SUMS lists the checksum of every file. Android APK: SHA-256 e49e392457b60f5f26efd84dfaefb7a6e1f7e037be8abae081ee3db760d6d701. It is signed with a certificate whose SHA-256 is 57713e0267a358b26abc0c46f3fc82f86eb2e6430ce9a1e9692f473033ee2824.
Torchlight Recomp v0.12.5-beta
Linux, Windows and macOS (Apple Silicon) beta. Needs your own copy of Torchlight for Xbox Live Arcade (asked for on the first start).
New
- Mods' classes and pets can be chosen when you create a character, with their own icons and portraits; skill trees with a third column work. At the start, the game lists the characters last saved with other mods, like the PC version does.
- Button icons for your controller: PlayStation (PS3, PS4, PS5) and Nintendo icons, chosen from the controller you use. Options, Controls lets you pick them and swap A/B on Nintendo controllers.
- Frame rate limit "Auto": follows your display's refresh rate (up to 144; 60 on battery; the Steam Deck is detected, but untested). Existing settings keep their limit.
- About one frame less latency with vsync, and slightly higher frame rates in fights and in the town.
- Options in three sections (Video, Controls, Extras); starting with mods is faster, and the first start with a large mod pack shows its progress ("Preparing mods...") instead of a black screen.
Fixed
- With mod packs that redraw item icons (Enhanced Edition, JCC - Main), the game's own items and skills showed empty frames.
- Saves that the mod list could leave unreadable are repaired at the start, after a backup.
- When the renderer could not start, the window stayed black; now a message says why.
- A texture pack in
replacements(TNNR) could crash the game when changing level. - macOS: vsync now follows the display's refresh (no more periodic judder at 60 fps).
Known limitations
- Mods' new affixes and level pieces are not added yet, mods must be unpacked folders, and mods are chosen by editing
mods.dat. - Most PC achievements have not been earned in actual play yet.
- Untested on the Steam Deck.
Windows: the zip is not code-signed, so the first start may show SmartScreen's "Windows protected your PC". That is Windows being cautious with programs it has not seen downloaded often, not a detection of anything harmful: click More info, then Run anyway.
macOS: the app is not signed or notarized by Apple. That is macOS refusing apps from developers without a paid Apple account, not a detection of anything harmful. To open it the first time:
- Drag Torchlight Recomp from the
.dmgto Applications and double-click it. macOS says Apple could not verify it is free of malware: click Done (not Move to Trash). - In System Settings → Privacy & Security, click Open Anyway next to the message about Torchlight Recomp.
- The warning comes back with an Open Anyway button: click it and confirm with your password or Touch ID.
Later starts open directly. Playing with the keyboard: see the README.
SHA256SUMS lists the checksum of every file.
Torchlight Recomp v0.7.6-beta
Linux, Windows and macOS (Apple Silicon) beta. Needs your own copy of Torchlight for Xbox Live Arcade (asked for on the first start).
New
- PC mods. Mods made for Torchlight on PC load: put each mod folder in the
modsfolder next to your saves; the order comes from PC'smods.dat. New items, monsters and changed data work, and mods' textures and models show as on PC. Your saves are backed up when the set of mods changes, and items from a removed mod are taken out with a notice. Every PC achievement can be earned now, including the ones for playing with mods. See the mods guide. - Texture packs: packs meant to be copied into PC's
Pak.zipgo in the newreplacementsfolder. - macOS on Apple Silicon (M1 or later, macOS 13.3 or later), as a
.dmg. - Faster: higher frame rates, above all in fights and in the town. The native renderer no longer does the Xbox graphics chip's work, and off-screen parts of the level are not drawn.
- Frame counter (F3): frame rate, 1 % low, long frames, and the frames that reach the screen.
Fixed
- Wayland showed the game with 16-bit colour.
- A save could be lost to a crash or power loss right after saving.
- On Linux, a save renamed to another spelling left the old file behind.
- A crash left the game hung instead of ending it.
- The log folder grew without limit (now 50 MB a run, 200 MB in all).
- When the renderer could not start, the game crashed instead of saying why.
Known limitations
- A class added by a mod is not offered at character creation.
- Mods' new affixes and level pieces are not added yet, mods must be unpacked folders, and mods are chosen by editing
mods.dat. - Most PC achievements have not been earned in actual play yet.
- Untested on the Steam Deck.
- Android and a launcher come in the next iteration.
Windows: the zip is not code-signed, so the first start may show SmartScreen's "Windows protected your PC". That is Windows being cautious with programs it has not seen downloaded often, not a detection of anything harmful: click More info, then Run anyway.
macOS: the app is not signed or notarized by Apple. That is macOS refusing apps from developers without a paid Apple account, not a detection of anything harmful. To open it the first time:
- Drag Torchlight Recomp from the
.dmgto Applications and double-click it. macOS says Apple could not verify it is free of malware: click Done (not Move to Trash). - In System Settings → Privacy & Security, click Open Anyway next to the message about Torchlight Recomp.
- The warning comes back with an Open Anyway button: click it and confirm with your password or Touch ID.
Later starts open directly. Playing with the keyboard: see the README.
SHA256SUMS lists the checksum of every file.
Torchlight Recomp v0.1.0-beta
Linux and Windows beta. Needs your own copy of Torchlight for Xbox Live Arcade (asked for on the first start).
Windows: the zip is not code-signed, so the first start may show SmartScreen's "Windows protected your PC". That is Windows being cautious with programs it has not seen downloaded often, not a detection of anything harmful: click More info, then Run anyway. SHA256SUMS lists the checksum of every file.