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Sekiro APWorld 1.0.1

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@yenix4 yenix4 released this 21 Aug 19:06

Sekiro: Shadows Die Twice APWorld 1.0.1

This release contains the APWorld for Sekiro, as well as a template YAML.
This is only compatible with the new Sekiro AP Client by DirefulLemur0.
If you already have the client, you will be prompted to update it upon opening.

The client hosted at the fswap repository is not supported by this APWorld at the moment. This may change at some point in the future, but currently DO NOT USE IT with this APWorld, as it will not work and is not yet supported.

Changes from last release

APWorld:

  • Fixed entrance rule to AC/I region (first invasion of Ashina Castle)
  • Added separate enemy randomizer options for bosses, minibosses and regular enemies. There is now also a central flag for the enemy randomizer
  • Added starting_inventory_from_pool. Recommended to be used for any items you do not want to have in your starting inventory and also in the pool (so any key items / unique items would be good to put here)
  • Some documentation fixes and link to the poptracker in the setup guide.

Client:

  • Fixed starting inventory not being part of connect packet
  • Adjusted get_item to allow memories
  • Support the new enemy rando options from the APWorld
  • QoL changes for updater and version verification

For further documentation on what is implemented, read the game info guide and check out the Template YAML for an in-depth option documentation.
Please also make sure to read the setup instructions carefully.

Bug Reports / Suggestions

Feel free to join us in the Archipelago After Dark discord (if you are not in there already). We have a channel for Sekiro in that server which serves as the central point of discussion for this implementation.
Since this game is rated 17+ or above it shouldn't be an issue, but the server is age restricted to 18+ years. So only join if you are 18 and above or the mods will getcha. https://discord.gg/Sbhy4ykUKn

Acknowledgements

This is only regarding the APWorld implementation. The client implementation has a separate list.
A massive thank you goes to:

  • Natalie (nex3) and her predecessors of the DS3 AP implementation, as it made an excellent template to convert to the Sekiro APWorld.
  • DirefulLemur0, for spending countless hours with me debugging, testing, and just generally having a great time with the project.
  • NewSoupVi, for providing APQuest, which helped understand the basics before diving into the DS3 AP.
  • thefifthmatt, for already doing the hard work of figuring out all the in-game IDs and whatnot in his static randomizer.
  • Everyone in the discord who helped with the location and item descriptions and who gave feedback while the alpha versions were being tested. Most particularly Okkim (mkvprocrastinator), who organized the whole data maintenance sheet and put up with my mad ramblings when I started transferring it to code.
  • The many helpful people of the #apworld-dev channel who were always ready to help and fill my vast canyons of missing knowledge.
  • Again to Natalie and also to Paperkoopa, for their code reviews and spotting things I blatantly missed.
  • Anyone who plays this implementation. Enjoy it!

Starting from here is the same info on the new APWorld/Client starting from 1.0.0 that will be present for a while

What has changed from the alpha?

Pretty much all the issues that were present in the most recent working alpha version have been fixed. (Enemy randomizer issues can still happen. We use the latest published release by thefifthmatt, which can still have some rare bugs)

Existing options that were not working have been fixed. This means all options you can find in the template YAML are now supported.

New options / changed options:

  • Goal: Allows the choice between Shura or full game playthroughs
  • Replacing Esoteric Texts with Skills: Allows skills from skill trees to be added to the item pool, replacing the esoteric texts
  • Additional Region Blockers: Adds custom hard progression blocks to a bunch of areas to allow for more gated spheres
  • Deathlink now supports the choice of full death or any death

Sekiro APWorld 1.0.0

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@yenix4 yenix4 released this 18 Aug 16:14

Sekiro: Shadows Die Twice APWorld 1.0.0

This release contains the APWorld for Sekiro, as well as a template YAML.
This is only compatible with the new Sekiro AP Client by DirefulLemur0.
The client hosted at the fswap repository is not supported by this APWorld at the moment. This may change at some point in the future, but currently DO NOT USE IT with this APWorld, as it will not work and is not yet supported.

What has changed from the alpha?

This release marks the first "full" release. It fixes pretty much all the issues that were present in the most recent working alpha version. (Enemy randomizer issues can still happen. We use the latest published release by thefifthmatt, which can still have some rare bugs)

Existing options that were not working have been fixed. This means all options you can find in the template YAML are now supported.

New options / changed options:

  • Goal: Allows the choice between Shura or full game playthroughs
  • Replacing Esoteric Texts with Skills: Allows skills from skill trees to be added to the item pool, replacing the esoteric texts
  • Additional Region Blockers: Adds custom hard progression blocks to a bunch of areas to allow for more gated spheres
  • Deathlink now supports the choice of full death or any death

For further documentation on what is implemented, read the game info guide and check out the Template YAML for an in-depth option documentation.
Please also make sure to read the setup instructions carefully.

Bug Reports / Suggestions

Feel free to join us in the Archipelago After Dark discord (if you are not in there already). We have a channel for Sekiro in that server which serves as the central point of discussion for this implementation.
Since this game is rated 17+ or above it shouldn't be an issue, but the server is age restricted to 18+ years. So only join if you are 18 and above or the mods will getcha. https://discord.gg/Sbhy4ykUKn

Acknowledgements

This is only regarding the APWorld implementation. The client implementation has a separate list.
A massive thank you goes to:

  • Natalie (nex3) and her predecessors of the DS3 AP implementation, as it made an excellent template to convert to the Sekiro APWorld.
  • DirefulLemur0, for spending countless hours with me debugging, testing, and just generally having a great time with the project.
  • NewSoupVi, for providing APQuest, which helped understand the basics before diving into the DS3 AP.
  • thefifthmatt, for already doing the hard work of figuring out all the in-game IDs and whatnot in his static randomizer.
  • Everyone in the discord who helped with the location and item descriptions and who gave feedback while the alpha versions were being tested. Most particularly Okkim (mkvprocrastinator), who organized the whole data maintenance sheet and put up with my mad ramblings when I started transferring it to code.
  • The many helpful people of the #apworld-dev channel who were always ready to help and fill my vast canyons of missing knowledge.
  • Again to Natalie and also to Paperkoopa, for their code reviews and spotting things I blatantly missed.
  • Anyone who plays this implementation. Enjoy it!