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TRELLIS Studio 3.4.0
TRELLIS Studio 3.4.0 adds reusable generated animations and brings Desktop, Server, HTTPS and the Windows tray controller into one configurable installation.
- My animations: generate humanoid motions from a prompt, keep animated preview cards, and use Add to model on compatible rigged characters. Standard and generated motions are added to the selected model on the same collection card, preserving existing clips.
- Optional automatic Kimodo installation: Setup downloads verified sources, tools and models, builds the CPU engine, checks it with a short generated motion and creates the configuration. The option is off by default and requires acceptance of the separate model licences. It can also be added later from the Start menu.
- Desktop or Server: configure local, LAN or Internet access, with your own domain and Caddy-managed HTTPS. Start and stop services from the notification area. Two-factor authentication is required for administrators and optional for other accounts.
- API and MCP: generate, list, inspect, cancel and apply saved motions. Server animation libraries remain private to each account.
- Viewer and finishing: laser holograms, transparent reference projections during generation, HD/14K/10K finishing recipes and optional normal-map baking from a verified HD parent. The protected Game - Default profile is unchanged.
Download TRELLIS-Studio-3.4.0-Setup-x64.exe below. SHA256SUMS.txt provides its checksum. Windows binaries are unsigned.
Kimodo uses the community kimodo.cpp CPU / SOMA-RP v1.1 runtime. It requires an initialized WSL2 Linux x64 distribution, Python 3.10+, glibc 2.35+ and an AVX2/FMA/F16C CPU. Allow 12 GiB free inside WSL and approximately 9.4 GB of downloads. It does not require an NVIDIA GPU. Setup does not enable WSL or change your router/DNS. Full Studio generation has separate GPU and dependency requirements.
Generated motion and HD finishing remain experimental: review deformation, contacts and topology before game use. Retexturing and quad retopology are not included as product features. User libraries, accounts, credentials, certificates, deployment settings and model weights are excluded from the release payload.
Full release notes · Windows setup · Motion generation · Server and HTTPS
TRELLIS Studio 3.3.6
Rigging
- Corrected UniRig skeleton and skin-weight transfer for meshes with nested transforms. Studio verifies the placement of manual joint landmarks in the final GLB.
- Failed or cancelled rigs show their status and preserve the source preview when available.
Animation Studio
- Add one clip or a batch directly to the selected rigged model in both Desktop and Server.
- The Added tab lists the clips embedded in the model, including imported animations. Play clips on the character or remove an individual clip after confirmation.
- Updates preserve the rig and remaining clips, and synchronize prepared LODs. REST and MCP support listing, batch additions, removal and progress checks.
Windows x64 installer
One installer offers TRELLIS Desktop (single user) and TRELLIS Server (multi-user). Both editions offer Workshop only and Full Studio.
The installer is unsigned. Use SHA256SUMS.txt to verify the download.
TRELLIS Studio 3.3.5
What's new
TRELLIS Server now uses English throughout its account and setup interfaces.
- The sign-in page, account requests, profile, usage and security settings use English labels and messages. This includes the account menu, credit balance, two-factor authentication and personal API keys.
- The Windows Server configuration window and the first-administrator setup page are in English.
- The Server, REST API and MCP guides match the labels in the application.
Windows x64
Choose Desktop or Server, then Workshop only or Full Studio. The Windows installer is unsigned. Download it with SHA256SUMS.txt to verify the file.
TRELLIS Studio 3.3.4
TRELLIS Studio 3.3.4
Windows installer and Server
- Choose Desktop for single-user use or Server for browser access on a private network. Both editions offer Workshop only for CPU-based GLB workflows and Full Studio for TRELLIS.2, UniRig and Pixal3D. Setup can add a desktop shortcut.
- A new Server installation creates the first administrator. Each account has its own library. The English administration interface covers account approval, storage quotas, generation credits, the shared queue and the audit log. A credit balance is visible in the workspace. Administrator accounts have unlimited storage and credits and require two-factor authentication.
- Server users can connect REST and MCP clients with personal API keys. REST v1 adds reference previews and corrections, finishing-board operations and linked job retries. MCP adds finishing and retry tools. The English developer guide opens the API reference in a separate tab, with improved dark-mode contrast.
Studio
- Dense Master is the new default startup profile in Create. It retains the decoded geometry and materials and adapts the working mesh under a default ceiling of 1.2 million triangles. Choose a different startup profile in the Studio when needed. REST generation still defaults to Game - Default.
- Repair holes is available during Dense Master generation and when creating a linked Remesh variant. The Remesh panel shows the working and cached source triangle counts, and repair can be selected independently of the budget.
- Save lightweight, optional turntables on individual library cards. Playback controls leave the model visible, and card menus fit within the viewport.
Download the unsigned Windows x64 installer and its SHA-256 checksum from the release assets.
TRELLIS Studio 3.3.1
TRELLIS Studio 3.3.1 expands the local workflow from reference preparation to game-ready mesh variants.
What's new
- Reference preview and corrections — Preview the background removal and the frame passed to the model. Crop or adjust the mask before single-image or multi-view generation.
- Correct and retry failed jobs — Edit a failed job's settings in the queue while retaining its references and seed. The retry is linked to the original attempt.
- Dense Master and the Remesh toolbar — Keep the decoded geometry and materials for later finishing. Choose Low, Medium, High, Ultra, or a manual budget. Fixed mode sets a target and Adaptive mode uses the budget as a ceiling. Ultra targets up to 8 million triangles, depending on the saved source.
- Bake master detail into a normal map — Medium enables the bake by default when Blender is available. The bake adds a tangent-space normal map to the GLB while retaining the finished surface, UVs, and base textures. The before/after tests used the same 25,778 triangles for a telephone cabinet and 11,246 triangles for a multi-view humanoid.
Windows x64 installer
Download TRELLIS-Studio-3.3.1-Setup-x64.exe and verify its SHA-256 with SHA256SUMS.txt. The installer is unsigned. It offers Workshop only and Full Studio modes. Windows setup guide
TRELLIS Studio 3.1.0 — Release Preview
The first versioned preview of TRELLIS Studio brings local image-to-3D generation, mesh finishing, rigging and PBR export together on Windows. The 30-second demo follows a compressor from its reference image through two mesh finishes to a Unity import.
Try the Windows preview
- Download Source code (zip) under Assets. Extract it to a short local path such as
C:\AI\TRELLIS-Studio. - Check the Windows prerequisites. Double-click Install TRELLIS Studio.cmd, review the DINOv3 license, and type
ACCEPTif you agree. - Double-click Open TRELLIS.cmd. If the browser does not open, visit
http://127.0.0.1:7860.
The reference setup is Windows 11 x64 with an RTX 4070 Ti (12 GB VRAM) and 32 GB RAM. Allow 80 GiB of free disk space. The full pinned model and animation download is about 20.6 GiB, plus engines and Python packages. UniRig uses WSL2 with Ubuntu 22.04.
What to try
- Generate with TRELLIS.2 and the Game - Default profile. Keep the source to compare another finish without regenerating.
- Inspect PBR materials and topology, then export to Unity or Blender.
- Set a character’s height, adjust its joint markers, and try a rigged copy. The optional Pixal3D multi-view workflow and Humanoid · Experimental profile are available for character comparisons.
Review geometry, textures and deformation before using generated assets in production. The Studio code is MIT, and model and dependency terms are listed separately in the third-party notices.
If you try the preview, tell us your GPU, VRAM and whether you reached the first export in Discussions.