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Making a custom mod .pak

YVT edited this page Dec 3, 2017 · 2 revisions

Making a custom mod .pak

Make a folder structure as seen below.

  • Gfx
  • Models\Weapons\{WeaponName}
  • Scripts\Skin\{WeaponName}
  • Sounds\Weapons\{WeaponName}
  • Apply SMG, Rifle and Shotgun etc to {WeaponName}, according to objects you want to apply your mod. (ex. Models\Weapons\SMG for SMG mods, Models\Player for Player skins.) Please refer to pak010-BaseSkin.pak for exact folder structures.
  • Also, you don't need to make a folder for resources which you don't want to apply. That is, You can just make Models and Scripts if your mod doesn't include Sounds or GFXs.

Put your mod files into correct directories. .kv6 files should go to Models\Weapons\{WeaponName}, and .as files should be put into Scripts\Skin\{WeaponName}.

Compress the folders into a single .zip. (ex. Models.zip). What you need to note here is that there should be multiple folders(\Models, \Scripts and \Sounds etc.) on the top, not a single folder.

Image

Rename it to the .pak(ex. SUPERAMAZINGMOD.pak). To apply finished pak files on OpenSpades, see Applying mods.