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v1.6.3 - reliable RP for early-leavers
v1.6.3 — reliable RP for early-leavers / instant-requeue
Fixes the per-player RP flakiness (TCremer22 was the worst case): a player who
dies early and instantly re-queues is perpetually "in a match", and EA/ALS
serves a player's stale pre-match RP while they're in a match. So their RP
sat frozen for several games and then lurched in one step — which got recorded
as a false 0 or a blank, while squadmates who played the match out resolved
cleanly.
Fix: the tracker already logged the in-match flag but ignored it. A 0 is now
only recorded once the player's RP is seen settled in the lobby (out of a
match), not while they're still mid-game serving a stale number. If a player's
realtime status is hidden (EA privacy), behaviour is unchanged.
This eliminates the false 0s and lets a real result land once RP settles.
Games whose results genuinely collapse into a single reading (an instant-requeuer
who never sits in the lobby) still resolve as honest blanks — that's a limit of
what ALS exposes, not something any tracker can split.
Builds on v1.6.2 (reject bad ALS readings, persistent baseline chain).
Update
Click Update now in the app, or download ApexTracker_share.zip, unzip,
run Start Tracker.bat. Settings and history are kept.