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v0.3.11: bump deadzone defaults from 5% to 20% to suppress puck drift
v0.3.10 SHIPPED A WORKING MOD — siappdll motion events flow into
HeldObjectController and physRotation writes apply visibly to the
held object. The remaining issue is jitter from the puck's idle drift
(every SpaceMouse has ±2-15% sensor noise at rest depending on age),
which our 5% default deadzone wasn't catching, so accumulated
micro-rotations made the held object oscillate.
Bumps both Translation and Rotation deadzone defaults to 20% (0.20)
which reliably suppresses idle drift on consumer SpaceMouse Wireless
units. Users with a fresher unit can dial it back to 0.10 or even
0.05 in BepInEx/config/com.zanewebb.spacemouse_repo.cfg without
restarting the game (config changes apply live).
Comments updated to point users at this knob if they still see
jitter.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>