Releases · zbryikt/shaderlib
0.0.12
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rebuild pipeline once width or height changes for updating texture size
0.0.11
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update type "t" config texture cache mechanism by matching object instance.
0.0.10
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for type "t" config, support object-based cache policy to prevent texture update for every render call.
0.0.9
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support WebGL 2 ( OpenGL ES 3.0 )
0.0.8
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to prevent flickering, call resize in config only if any config is changed.
0.0.7
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support flip option (either none, horizontal, vertical or diagonal)
0.0.6
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update dependencies
update documentation
fix bug: cloud.glsl syntax error issue
use a hidden canvas for manipuate result of rendering
correctly support texture across multiple shaders
0.0.5
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support config() api
support root as canvas
unify resize code
rename domElement to canvas for better semantics
v0.0.4
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fix bug: main field in package.json use incorrect file name
0.0.3
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move ShaderRenderer (in web/src/ls/shader.ls) to shaderlib.render ( src/renderer.ls ) as a module object.
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