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0.0.12

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@zbryikt zbryikt released this 22 Mar 15:11
  • rebuild pipeline once width or height changes for updating texture size

0.0.11

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@zbryikt zbryikt released this 22 Mar 13:51
  • update type "t" config texture cache mechanism by matching object instance.

0.0.10

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@zbryikt zbryikt released this 22 Mar 10:12
  • for type "t" config, support object-based cache policy to prevent texture update for every render call.

0.0.9

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@zbryikt zbryikt released this 04 Mar 13:19
  • support WebGL 2 ( OpenGL ES 3.0 )

0.0.8

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@zbryikt zbryikt released this 13 Nov 03:18
  • to prevent flickering, call resize in config only if any config is changed.

0.0.7

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@zbryikt zbryikt released this 03 Sep 05:07
  • support flip option (either none, horizontal, vertical or diagonal)

0.0.6

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@zbryikt zbryikt released this 03 Sep 05:01
  • update dependencies
  • update documentation
  • fix bug: cloud.glsl syntax error issue
  • use a hidden canvas for manipuate result of rendering
  • correctly support texture across multiple shaders

0.0.5

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@zbryikt zbryikt released this 14 Jul 18:05
  • support config() api
  • support root as canvas
  • unify resize code
  • rename domElement to canvas for better semantics

v0.0.4

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@zbryikt zbryikt released this 03 Apr 04:04
  • fix bug: main field in package.json use incorrect file name

0.0.3

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@zbryikt zbryikt released this 03 Oct 11:13
  • move ShaderRenderer (in web/src/ls/shader.ls) to shaderlib.render ( src/renderer.ls ) as a module object.