Instead of creating 2.5E+27 mods just for the 91 listed species, this dynamic mod allows the user to add species to spawn in vanilla maps. No, I have not looked into how to hack or use vanrabilities. Feel free to look at the code and scan it with any antivirus/antimalware program. Why C#? This is the best script that I know of that can mass replace values in files so I can easly create a tool to change the JSON.patch files while interacting with the web component. The web site uses advanced tequniques that I would have been unable to use in C# or any other language.
- Go to releases and donload the latest version (5.0 or higher) and save to to your starbound mods folder (
C:\Program Files (x86)\Steam\steamapps\common\Starbound\mods\
) - Right click the file and click
Extract All
and thenOK
2.1) Remove the .zip file - Open the new folder and run the .exe file
- The program will open https://zekrom-vale.github.io/DynamicSpawn with the location of the .exe file to ease downloads
- Follow directions on the website 5.1) Remove the .exe file
- The tour tells you how to use the site, asynchronous
- Saves your progress automaticaly in Local Storage or Cookies (Backup)
- Save your options for later use and continue editing
- Aira support (For Screen Readers)
- XML used to reduce file sizes and improve editing ease
- Keyboard support for navigation
- CSS varables allow for easy to style themes
- Popups for more information
- Right column loads when in view to save data and processing
- Asynchronous and semi-parallel searching
- Regular Expresion search support
- Search options
- Uses hash to remember current tab
- Uses query string to pass the location
To make it easy to include in modpacks you are allowed to publish on steam or chucklefish forums if you
- Reference the original author (zekrom_vale)
- Reference this mod by adding a link to the main page and tell users that they can create their own with this mod
- Identify the species added (Use the required tab on the steam workshop or equivelent)
- Please add required to the
metadeta
file of all the required mods to reduce issues - Warn the user that this mod and/or pack requires all of the species added for DynamicSpawn to work.
- Remove the
.ps1
and.sh
or.exe
files (PowerShell and shell) - Redirect the issues here.
- Unless it is an issue with a custom species
- Update the mod to the latest version in a timely manner if the
.patch
files change. - Never sell this mod
- Never remove the
LICENCE
file from the mod!
- Strict CSP (Content Security Policy)
- No inline Scripts allowed
- Limited allowed script and CSS paths
- Strict inlline CSS policy (Uses a XML randomly generated intager)
- Only uses event Listeners instead of the old on* attrabute method
- No person information is stored
- Uses the new Local Sotrage method instead of the cookie
- If you discover empty 'dungeons' like the space station and ships it is a bug! HOWEVER,
- You might have added invalid species or ones that are not installed.
- Manual mode does not check for errors
Sorry, but I do not know any language that would work on those systems. Other than the web component (No editing files).
See the curent species at https://zekrom-vale.github.io/DynamicSpawn/?path=overide
Authors please comment on This file if your race is not on the list AND the species uses the bace NPC file.
With this XML form (put answers in the ""
)
<mod name="" author="">
<id steam="" sb=""/>
- name : The name of the mod
- steam : Your steam id (Exclude URL)
- sb : Starbound mod form (Include after the last slash in the URL)
<specie value="" name="">
<imgOn src=""/>
<imgOff src=""/>
</specie>
<!--Ect-->
</mod>
- value : The species id
- name : The name of the species overide (Auto captlised and
_
to - src : The name of the image.
If you have no image use <specie value="" name=""/>
instead of <specie value="" name="">...</specie>
To-Do : Create a form for this