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ZGTA 5 — 1.1 beta 1

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@zemabinks zemabinks released this 01 Nov 11:17

ZGTA 5 — 1.1 beta 1

The owner requested the new product/version scheme on1November2026 and selected Sileo version 1.1~beta1. Refresh the stable source for the naming-only installer update. The IPA is the unchanged tested Build109; the new wrapper has not been separately phone-tested. Existing app data, package/app identities, older downloads and signatures are preserved. Current public downloads and notes.

Use the new ZGTA-5-1.1-beta1-*.deb assets and matching ZGTA-5-1.1-beta1-SHA256SUMS.txt below. Older package names/checksums remain historical.

The following earlier publication notes retain their original observation dates and labels.


ZGTA V beta 4 / Build 109 — Sileo installer 0.109-2

ZGTA V 2.0 beta 4 / Build 109 adds proximity voice between iPhone and browser players using the existing microphone and speaker controls. Voices get progressively quieter with distance and are silent beyond 35 metres, with smooth changes while moving. The owner confirmed installation/data, speech both ways, distance reduction/range silence/return and microphone mute on iPhone and Mac. Stable installer 0.109-2 delivers that unchanged tested IPA from the public release; its public metadata wrapper was not separately phone-tested. AppSync remains experimental and not device-tested. Bluetooth/interruption routes, Windows/Android/Linux and Apple Silicon execution remain untested.

All platform downloads. Keep the existing app and its data. Previous packages remain available.

ZGTA V 2.0 beta 3 — Build107 / TrollStore0.107-3

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@zemabinks zemabinks released this 29 Oct 01:16
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ZGTA V 2.0 beta 3 — Build 107

Current TrollStore installer: 0.107-3. AppSync remains 0.107-2 and experimental.

TrollStore 0.107-3 shows concise progress on successful installation and retains full native output on failure. The owner confirmed a clean Sileo/RootHide upgrade, GTA relaunch and existing data, then approved publication. The app remains the exact same Build 107 IPA; installation method, RootHide handling and download size/SHA verification are preserved. Unrelated dpkg warnings remain visible.

19 refreshed installer methods plus 3 catalog/index methods pass. The exact tested DEB is 3,036 bytes, SHA-256 1b371d93061c220329a08a595ad4b6275e6bb067c72c853ced90c31b9d4be3f6. Existing packages and historical receipts remain available with their original scope.

Installer update notes · All game platform downloads · Install guide.

Physical 3 GB/A13 performance benefits remain unmeasured. Windows/Android/Linux and Apple Silicon execution remain untested; the Mac app is ad-hoc signed, not Apple-notarized. Keep the existing app, game files and saves when updating.

ZGTA V Build 106 candidate — installers 0.106-1

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@zemabinks zemabinks released this 28 Oct 21:42

Build 106 candidate. Build 106 corrects a fade-mask cleanup leak in native and browser rendering. Nine engine paths inline EndDraw and previously bypassed the fallback-mask reset; the next ordinary draw could inherit partial coverage. Native and actual original WASM regression fixtures reproduce the old leak and pass with the correction. The Build 105 capture had no sampled shadow/upload mismatches, cache evictions or memory clamps; it does not establish a cache shortage. Memory profiles, cache limits, saves and multiplayer protocol are unchanged. Exact iPhone/Mac visual acceptance remains pending; no complete scene fix or FPS gain is claimed.

Installer 0.106-1 for both existing installation routes. Exact IPA size/hash, Debian archive pins,23 mocked installer/catalog/index fixtures and signed indexes pass. Phone installation and exact scene acceptance remain pending. Existing app data and earlier package versions are preserved. Official public ZGTA-V application source is not promoted by this Sileo delivery.

ZGTA V Build 105 candidate · Installer 0.105-1

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@zemabinks zemabinks released this 28 Oct 20:06

Build 105 native renderer candidate. Build 105 corrects native CPU constant-buffer shadow copies and adds an explicit bounded rendering capture. Build 104 still flickers in owner testing; scene causality is not established. Capture rendering issue is available in Performance check; save that report after rotating the camera. Normal play/FPS tests keep capture off. Memory profiles, cache budgets, saves, networking and browser rendering bytes are unchanged. Exact phone scene verification remains pending; no FPS gain or complete scene fix is claimed.

At the affected scene, use Settings → Performance check → Capture rendering issue. Rotate the camera during the 30-second check, then save the performance report. This optional capture is off in ordinary play and standard FPS tests. It is consumer-side evidence, not GPU readback or original guest-state capture.

Installer 0.105-1 uses unchanged TrollStore/AppSync templates with the exact checked IPA size/SHA. All 23 isolated Linux fixtures, actual Debian pin checks, Mac catalog/index tests and both pinned-key signatures pass. Old installers and app data are preserved. No physical scene acceptance or full flicker fix is claimed. Official public application source is not promoted.

ZGTA V Build 104 candidate · Installer 0.104-1

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@zemabinks zemabinks released this 28 Oct 16:39

Build 104 fade-state candidate for the existing Sileo source. Build 104 corrects stale fade state after original game resets. All 12 authenticated engine-state sequences pass; retained Build 103 fails seven expected cases. Shader code, memory settings, cooling, saves and networking are unchanged. Owner testing rejected Build 103 for the flickering-building scene. Exact Build 104 iPhone/Mac visual acceptance remains pending; no complete scene fix or FPS gain is claimed.

Installer 0.104-1 uses the unchanged TrollStore/AppSync templates with the exact checked IPA hash and size. All 23 isolated Linux installer/catalog fixtures pass, Debian script/pin checks pass, and both signed indexes verify against the existing repository key. No physical Build 104 installation or camera-angle gameplay result is claimed. Update over the existing app to preserve game files and saves.

Official public ZGTA-V application source is not promoted by this separately authorized Sileo candidate delivery.

Owner result — Build 104, 28 October 2026

The owner retested the same parking/highway location and reports that buildings still flicker or disappear. Five additional night screenshots show solid/dotted skyline and trees. Build 104 is not accepted as fixing this scene. Its passing isolated state tests and package checks do not establish full-game visual correctness. Investigation continues; no stable/public application-source promotion is implied.

ZGTA V Build 103 — exact-fade candidate

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@zemabinks zemabinks released this 28 Oct 15:29

Build103 exact-fade candidate for the existing Sileo source. Build103 corrects the missing-technique fade fallback on Metal and WebGPU: it preserves inversion and the original complementary 2x2 pixel masks. Automated source, shader and package checks pass. Exact Build103 iPhone/Mac visual gameplay acceptance remains pending; no measured FPS gain or complete missing-building fix is claimed. Memory settings, thermal protection, saves and multiplayer protocol are unchanged.

Installer0.103-1 uses the unchanged TrollStore/AppSync templates with the exact checked IPA hash and size.23 isolated Linux installer/catalog fixtures pass, Debian script/pin checks pass, and both signed indexes verify against the existing repository key. No physical103 installation or camera-angle gameplay result is claimed. Update over the existing app to preserve its game files and saves.

Official public ZGTA-V application source is not promoted by this separately authorized Sileo candidate delivery.

Owner visual result — 28 October 2026

The owner reports that buildings still flicker between missing, dotted and solid, with farther geometry also affected. Build103 is NOT accepted as resolving this scene. The original mask-math checks passed, but further investigation found stale fade state after other original reset paths. A104state correction is being checked privately; no public application-source promotion is approved.

ZGTA V Build 102 — audit candidate

Pre-release

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@zemabinks zemabinks released this 28 Oct 06:17

Build102 is a system-audit candidate. Native directory descriptor leaks and nested-RPF copies are reduced; Metal allocation failures are guarded; dirty multiplayer profile checkpoints, bounded save restore and individual recovery are included.

Build, strict signature/icons/archive, focused regression and installer checks pass. Physical Build102 installation/gameplay, sustained memory/heat and paired mod visibility remain pending. No FPS gain or SE missing-world fix is claimed.

Installer version0.102-1 upgrades0.101-1, preserving prior packages and unchanged official installer templates. AppSync remains an experimental rootful-only alternative; see the installation guide. Your own compatible game files are required. This separately authorized Sileo candidate does not promote the official public ZGTA-V source.

ZGTA V Build 101 — performance and settings candidate

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@zemabinks zemabinks released this 28 Oct 00:44

Build 101 is a checked performance/settings candidate. Memory management is separate from graphics presets, resolution and FPS; Automatic keeps the standard policy on iPhone 15 Pro and selects reduced budgets on 3 GB phones. iOS groups Presets, Display and Memory separately.

The candidate improves packed BC1 temporary decoding, native asset wakeups and pressure-safe completed-buffer cleanup, and corrects pipeline/depth-proxy diagnostics. Native BC hardware retains its texture path. Local decoder benchmarks are not phone FPS results.

Checks passed: ARM64 Release, strict signature, icons/archive, 43 focused regression methods, decoder pixel-equivalence/sanitizers, 23 mocked Linux installer/index tests, exact IPA size/SHA pins and both signed indexes. All 103 game resource files match Build 100. Installer templates and prior packages are retained; updating preserves app data.

Physical Build 101 iPhone/SE gameplay, sustained heat, world streaming and paired multiplayer tests are pending. No missing-road fix or whole-game FPS gain is claimed. Previous installers remain available. This Sileo candidate delivery does not approve public ZGTA-V application-source promotion.

IPA source revision: 1735c2e62e0be27cb75fed3c490226d1871ca947. Sileo installer version: 0.101-1. AppSync remains experimental and untested on-device. Your own matching game files and a compatible installation method are required.

ZGTA V Build 99 candidate — Sileo 0.99-1

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@zemabinks zemabinks released this 27 Oct 16:25
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Build 99 thermal and memory candidate, with Sileo installers 0.99-1.

Applies current thermal protection before native Story, Free Roam and LAN loading. Trims only completed idle GPU caches under memory pressure and adds opt-in local renderer and asset-read performance diagnostics. Saved settings and the fixed LAN back buffer are preserved.

Local ARM64 Release, signature, icons and archive checks pass. Hot-start/cooling, buffer lifetime/sanitizer and report parity checks pass. All 23 installer fixture tests pass; they do not establish physical installation.

Physical iPhone/SE gameplay, sustained heat/FPS and paired multiplayer remain pending. No measured performance gain or cure for all stalls is claimed. Update over the existing app through compatible TrollStore to preserve app data. Your own game files are required. Official public ZGTA-V application source remains unchanged.

ZGTA V Build 98 candidate — Sileo 0.98-1

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@zemabinks zemabinks released this 27 Oct 14:49

Build 98 rendering and memory candidate, delivered with Sileo installers 0.98-1. Shares duplicate shader constants, corrects night street-light upload hints and adds missing full-body ped fade coverage. Native first-use fade compilation runs on a bounded background queue.

Local ARM64 Release, strict signature, icons and CRC pass. All 3,667 native fragment shaders and 11,001 Mac Metal specializations pass. Chrome compiled 357 actual shaders and GPU readback verified all 15 fade levels. The 23 installer fixture tests pass; they do not establish physical installation.

Physical iPhone gameplay, first-use fade latency, paired multiplayer and sustained FPS/thermal checks remain pending. No measured FPS or temperature gain is claimed. Update over the existing app through your compatible TrollStore setup to retain app data. Game files are supplied separately. This is a candidate; official public ZGTA-V source promotion has not occurred.