Repository navigation
Releases
0.1.0-rc2
New
- Peace Walker features (PO, experimental, off by default): Game > Peace
Walker. Import from a PW PSP disc image or Master Collection folder, turn
the feature on, then Restart to apply. The source is not needed afterwards.- Fulton recovery: Triangle beside an unconscious or held-up prone
soldier recovers him on the spot, without the truck. Snake is free once
the balloon is attached, so recoveries chain. - Crouchwalking: move while crouched; hold Triangle to stalk. With the
Mk22 out, the upper body uses PW's Mk.22 clips.
- Fulton recovery: Triangle beside an unconscious or held-up prone
- Picture: Video > Picture.
- Field of view: 75 to 150%.
- Detail distance: 100 to 400%. Full-detail soldiers and their shadows
reach farther.
- Frame interpolation
- Prediction: Video > Timing. Cuts the delay interpolation adds.
- HUD, menus and fades are interpolated too.
- Show frames early and Read the controller late: Game > Response.
Both lower input delay.
- Controls
- First-person aim follows the stick's direction instead of snapping to
eight directions, and weapon aim turns smoothly. - Analog stalking: Game > Controls. A slight tilt stalks; the threshold
is adjustable.
- First-person aim follows the stick's direction instead of snapping to
- Sound mix: Audio > Mix sets music, effects and voices. PO adds
cutscenes. - Startup skips: Game > Startup skips the logos and the opening movie.
- PO units in PO+: New Game imports them from Portable Ops Native's save,
with a list when there are several saves. A portable folder is not read. - Interface
- F11 switches between fullscreen and a window.
- F12 saves a PNG screenshot to the data folder's
screenshots/;
System > Open the screenshots folder. - FPS only: a small counter, under Video > Timing > Performance.
- Open the menu when switching away: Game > Menu.
- Data
- Portable mode: a
portablefolder beside the executable holds the
data, settings and saves. - Each slot's previous save is kept and loaded if the newer one is broken.
- Each run writes a log to the data folder; the previous one is kept.
- Portable mode: a
Changed
- Every stage on the disc is compiled to native code; rc1 left some to the
interpreter. - New players start fullscreen with Fill aspect, 4x MSAA, 16x anisotropic
filtering, 200% detail distance, and interpolation at display rate with
full Prediction. Existing settings are kept. - New Game tab: Game speed, Fast loading and the menu pause switches moved
there. - Audio > Volume is now Audio > Master.
Fixed
- Disable camera follow (was Camera follows behind) had no effect.
- PO+ online: camera and control options had no effect in the lobby and maps.
- L + D-pad left or right looped an animation with Swap sticks in first
person on. - Thermal goggles showed black; night vision flickered.
- Interpolation
- Smoke-filled rooms ran at the game's frame rate.
- Scenery at the screen edge appeared a frame late.
- Characters showed lit on the black screen after a loading screen.
- Saves
- Import, export and backup missed the three save slots.
- A crash right after saving could break the save.
- On Windows, a file held by another program failed the save.
- An unreadable save stopped the game.
- Menu
- Clicking a setting's name changed it instead of selecting it.
- Folder buttons did nothing on Windows.
- Some text described another game.
- Greyed rows gave no reason; Restore video defaults kept the text font.
mpo-server: lowercase login names were refused, andadduseraccepted
passwords under 6 characters, which the game rejects.
Removed
- The Network tab (ad hoc play), until ad hoc is tested.
Not in this release
- PO online, ad hoc play in both games, PO+ EU and JP packages.
0.1.0-rc1 (preliminary)
Preliminary prerelease of Metal Gear Solid: Portable Ops (ULUS-10202, 1.02) and Portable Ops+ (ULUS-10290, 1.01) as native PC programs, statically recompiled on PortableKit. Bring your own disc image. The first launch asks for your ISO, validates it and prepares the game data.
Downloads
| Game | Linux x86-64 | Windows x64 |
|---|---|---|
| Portable Ops | portable-ops-native-0.1.0-rc1-linux-x86_64.tar.gz |
PortableOpsNative-0.1.0-rc1-windows-x64.zip |
| Portable Ops+ | portable-ops-plus-native-0.1.0-rc1-linux-x86_64.tar.gz |
PortableOpsPlusNative-0.1.0-rc1-windows-x64.zip |
Extract the whole archive and run PortableOpsNative / PortableOpsPlusNative. Check downloads against SHA256SUMS.
Tested
- Gameplay smoke on all four packages: Linux builds through
steam-run, Windows builds under Wine 11.0. - PO+ (Windows, under Wine): first-run ISO import, restart without setup, save reload.
Not yet verified
- Native Windows and clean-machine setup.
- Full campaign and mode coverage.
- Multiplayer.
mpo-serverships beside PO+ but is experimental: incomplete protocol, and it stores account passwords in plain text. Don't expose it publicly. - Six unimplemented imports were found; see the import audit.
Source
Binaries report 9dd16fc from --version. Public history was rewritten before publishing; that commit is 5579c7e here (identical tree, see docs/RELEASE.md). PortableKit 5a522cc (branch mgs).
Unofficial fan project, not affiliated with or endorsed by Konami. Metal Gear and Metal Gear Solid are trademarks of Konami Digital Entertainment. No disc images are included.
Original port code is MIT. Game data and generated game code are not covered. Third-party notices ship inside each package; ffmpeg-7.1.5.tar.xz is the unmodified FFmpeg source for the bundled LGPL libraries.