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Tiranadel edited this page Apr 6, 2018 · 4 revisions

SKILLS

(As of April 6, 2018)


There are four types of skills in this bot: Passive Skills that are always on, Active Skills that have commands, Resists that help you resist against various status types found in the bot and Killer Traits that help you deal more melee damage to certain monster families. Each skill has a maximum level that you can obtain in it. Some active skills can only be used once every certain number of minutes. Of course you must first purchase the skills in the shop before you can use them. Certain active skills need to be equipped. More on that in the active skills section.

[Passive Skills]
[Active Skills]
[Resistance Skills]
[Killer Skills]


Passive Skills


As mentioned, these skills are always on. They DO NOT need to be equipped.

Swordmaster
This skill will increase damage done with sword and katana type weapons. Increased levels in this skill will increase the damage.

Gunslinger
This skill will increase damage done with gun type weapons. Increased levels in this skill will increase the damage.

Wizardy
This skill will increase damage done with stave and wand type weapons. Increased levels in this skill will increase the damage.

MartialArts
This skill will increase damage done with hand to hand type weapons (such as Fists and the weapon Cerberus). Increased levels in this skill will increase the damage.

Polemaster
This skill will increase damage done with spear type weapons. Increased levels in this skill will increase the damage.

Archery
This skill will increase damage done with a bow. Increased levels increases the damage.

Hatchetman
This skill increases damage done with an axe. Increased levels increases the damage.

Harvester
This skill increases damage done with a scythe. Increased levels increases the damage.

SleightOfHand
This skill increases damage done with a dagger. Increased levels increases the damage.

Whipster
This skill increases damage done with a whip. Increased levels increases the damage.

Hammermaster
This skill increases damage done with a hammer. Increased levels increases the damage.

Jedi Arts
This skill increases damage done with a lightsaber. Increased levels increases the damage.

ClearMind
This skill will increase magical damage. Increased levels of this skill will increase the damage.

DesperateBlows
This skill will enhance melee damage based on how much health you have left. At 10-25% health your attack will be 1.5x stronger, at 2-10% your attack will be 2x and at 2% or less health your attack will be 2.5x.

OrbHunter This skill will allow you to obtain extra orbs at the end of battle. The amount of orbs you get will be 5 * skill level. Note that the bot won't tell you that you got extra orbs.

FieldMedic
This skill will increase the amount of health items will heal by 5*skill level.

Connoisseur
You can understand the finer art of food. As such you will gain a +5 bonus to any food that gives a bonus to core stats (str, def, int or spd).

Impetus
This skill will increase your chances of performing a critical hit by 1% each level in this skill.

BloodPact
This skill will allow you to activate summoning items and summon pets/summons to the field to fight for you.

Zen
This skill will increase the amount of TP you regain each turn by 5*skill level.

Haggling
This skill will increase the amount of orbs you can sell items back for by 20 * skill level.

WeaponBash
This skill will add a chance of inflicting the stun status after each melee hit. Note, if the target is immune to stun it will never take effect. The chance is (skill level * 10)%.

Vogue
This skill will increase the amount of style XP you get at the end of battle.

Alchemy
This skill will allow you to use gems to create items. Each level of this skill will raise the success rate of creating an item by 1%. Use !view-info alchemy list to get a list of items you can craft and !view-info alchemy (item) to view the ingredients necessary.

Treasure Hunter This skill will increase the odds of better colored chests at the end of battle and increase the odds that a player will receive an item from a normal monster battle (if the monster has an item to drop). This skill is cumulative with everyone who has it at the end of battle. In order for this skill to take effect, you must be alive at the end of battle when a chest is created.

BackGuard
This skill will decrease the odds of a surprise attack against the players. This skill is cumulative with everyone who has it at the beginning of battle.

DivineBlessing
This skill will decrease the odds that a curse night will happen by 1% per level. This skill is cumulative with everyone who has it at the beginning of battle.

DualWield
This skill will allow the user to hold two one-handed weapons and use techniques from both without having to switch weapons. For melee attacks, the # of hits for the attack will be both weapon's # of hits combined. Use !equip left or !equip right to equip to the specified hand. Note, a weapon must be in the right hand before you can equip the right hand.

Swiftcast
You have become faster at casting spells and as such you are able to deal more damage with spells. Your spell damage will increase by 10%.

Tensai
You learn how to improve your techniques faster than most people. With this skill you will gain +5 technique xp per technique use instead of the usual +1.

SpoilSeeker [Enhancement Point Skill]
This skill will increase the odds of players getting a spoil after killing a monster by 2% each level. This skill is obtained via enhancement points.

Demolitions [Enhancement Point Skill]
This skill will enhance bomb attack items (such as dynamite, holy hand grenade, bomb fragment) by 4% per skill level, up to 40% max. This skill is obtained via enhancement points.

Overwhelm [Enhancement Point Skill]
This skill will increase overall damage against monsters by 2% per skill level

DieHard [Enhancement Point Skill]
You are a little harder to kill. With this skill there is a 1% chance per skill level of surviving a blow that would normally kill you.

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Active Skills


These are the skills that have commands that you need to do during battle to activate the skill. These skills need to be EQUIPPED to be used, and there is a limit of 5 skills that can be equipped at once. Certain skills can be used without needing to be equipped. !view-info skill [skill name here] will show if the skill needs to be equipped as well. Equipped skills will be in a bracket when using the !skills command.

  • !skills equip [skill name] - to equip a skill
  • !skills unequip [skill name] - to remove a skill
  • !skills equipped - shows your currently equipped skills

First to be listed will the be the active skills that are NEEDED TO BE EQUIPPED IN ORDER TO USE. Skills that have the STYLE following the name DO NOT need to be equipped as long as you're USING the style.

Fullbring - !fullbring item on target
This skill allows you to draw out the souls within items and turn single-target items into AOEs. Fullbring will consume the item you use. (For example, if you use this skill on a potion, it will heal all allies on the battlefield). All items have a fullbring level and you will need to match the skill level of the item level in order to use the skill on that item.

Meditate - !meditate
This skill will give you (level * 5) TP back to you instantly. The reuse time is 4 turns.

Drain Samba - !DrainSamba
This skill will consume 10 TP to activate the "drain" status on the user, allowing him/her to gain HP back with every melee attack. The amount of turns it will last is the level of your skill. Note that the drain effect will not work on the undead (vampires, skeletons, zombies). There is a 15 turn reuse period inbetween command uses.

Regen - !Regen
This skill will give you the HP regeneration effect. Every turn you will regenerate (skill level * 2) HP back. The effect will wear off when you reach your maximum HP or if you die. There is a 15 turn reuse period inbetween command uses.

Utsusemi - !utsusemi
This skill will create 2 shadows that will absorb all types of attacks. The default reuse time is 19 turns. Increased levels decreases the amount of time inbetween uses.

Steal - !steal (target name)
This skill will let you try to steal an item or red orbs from a target. Each level increases the percentage of success by 1%. You can only use this skill once every 5 turns.

JustRelease - !justrelease (target)
This skill will unleash the stored Royal Guard meter at an enemy. The damage done is (skill level)% of your Royal Guard meter. The damage done with this skill cannot be completely resisted or dodged. Royal Guard meter is built up by successfully blocking attacks using Royal Guard.

Barrage - !barrage
This skill will cause you to rapid fire more ranged ammo at a target dealing +3 more hits than you would normally on a normal melee attack. Note that this skill requires a bow, gun or rifle equipped to use. The +3 will only be applied to a normal melee hit using one of those ranged weapons.

Duality - !duality
You have learned how to be more lethal with your single-target non-magic techniques. Your next technique will deal +1 more hit than normal.

Doublecast - !doublecast
You have learned how to cast two of the same spell at once. Your magic techniques will deal +1 more hit than normal.

Invigorate - !invigorate
With this ancient practice you will be able to instantly restore 200 missing TP to keep yourself in the flow of battle. You will not consume a turn when using this skill.

ThrillofBattle - !thrillofbattle
You absolutely love the thrill of battle and with this ancient skill you will be able to restore 600 missing HP. As a bonus 100 HP can go over your maximum HP limit. You will not consume a turn when using this skill.

CriticalFocus - !criticalfocus
This skill will cause your next attack to be a critical hit.

Quickpockets - !quickpockets
Your speed allows you to quickly use an item without consuming your turn in battle.

Speed - !speed [Trickster Style]
This skill increases the user's speed when performed, at the cost of some HP. Increased levels increases the amount of speed when used.

Provoke - !provoke (target) [Trickster Style]
This skill allows you to provoke an enemy into attacking you instead of another target. This skill can only be used once every 2 turns.

Disarm - !disarm (target) [Trickster Style]
This skill will let you try to disarm a target. Each level increases the percentage of success by 1%. This skill can only be used once every 10 turns.

WeaponLock - !weaponlock (target) [Trickster Style]
This skill will consume the item "Sokubaku" and lock a target's weapon for a number of turns. This skill can only be used once every 10 turns.

Mighty Strike - !MightyStrike [WeaponMaster Style]
This skill enhances your next attack done with a weapon. The default reuse time is 10 turns. Increased levels decreases the amount of turns inbetween uses.

Conserve TP - !conserveTP [WeaponMaster Style]
This skill will reduce the cost of your next technique to 0 TP. The default reuse time is 15 turns. Increased levels decreases the amount of turns inbetween uses.

Blood Boost - !BloodBoost [WeaponMaster Style]
This skill will consume (skill level * 3)% HP to give you a (level * 2)% boost to your STR. This skill can only be used once per battle.

Aggressor - !aggressor [WeaponMaster Style]
When used, this skill will take (skill level * 10%) of your defense and add it to your strength but will leave your defense at 5.

True Strike - !truestrike [WeaponMaster Style]
This skill will make your next attack cannot be dodged, countered, or parried. The skill will NOT let the attack hit through shadows, royal guard, mana wall, or perfect defense.

Elemental Seal - !ElementalSeal [SpellMaster Style]
This skill enhances your next magical spell. The default reuse time is 10 turns. Increased levels decreases the amount of turns inbetween uses.

Mana Wall - !ManaWall [SpellMaster Style]
This skill reduces the next magic attack used against you to 0. The default reuse time is 10 turns. Increased levels decreases the amount of turns inbetween uses.

Blood Spirit - !BloodSpirit [SpellMaster Style]
This skill will consume (skill level * 3)% HP to give you a (level * 2)% boost to your INT. This skill can only be used once per battle.

Kikouheni - !kikouheni weathertype [SpellMaster Style]
This skill allows the user to change the current weather. The default reuse time is 10 turns. Increased levels of this skill will reduce the amount of time inbetween uses. Valid weather types are: calm, bright, gloomy, rainy, stormy, snowy, windy, hot, and dry.

MagicMirror - !magicmirror [SpellMaster Style]
This skill will consume a MirrorShard to create a magical reflective barrier around you. The barrier will bounce a magic spell back to its caster. Increased levels decreases the amount of time inbetween uses. The default reuse time on this skill is once every 15 turns.

ThinAir - !thinair [Spellmaster Style]
With this ancient practice you will be able to cast the next spell using no tp. You will not consume a turn when using this skill.

Royal Guard - !RoyalGuard [Guardian Style]
This skill reduces the next physical attack used against you to 0. The default reuse time is 10 turns. Increased levels decreases the amount of time inbetween uses.

  • Neither Royal Guard nor Mana Wall will block normal non-magic techniques. So if you use either one and still take damage, the monster used a tech.

Cover - !cover (target) [Guardian Style]
This skill allows you to jump in front of an attack and cover an ally of your choosing. You can only use this skill once every 3 turns.

Defender - !defender [Guardian Style]
When used, this skill will take (skill level * 10%) of your strength and add it to your defense but will leave your strength at 5.

Retaliation - !retaliation [Guardian Style]
This skill will guarantee the next melee attack towards you will be countered. While this skill is active you will go last in battle. Increased levels of this skill will decrease the time inbetween uses, with the default being once every 20 turns.

Perfect Defense - !perfectdefense [Guardian Style]
This skill reduces the next attack used against you to 0.

Shield Focus - !shieldfocus [Guardian style] When you activate this skill your shield is guaranteed to block 100% of a single attack if the attack can be blocked.

Konzen-ittai - !konzen-ittai [HitenMitsurugi-ryu Style]
This skill, when active, will allow you to perform a Renkei by yourself with a non-magic technique that you use. This skill can only be used once every 10 turns.

Thirdeye - !thirdeye [HitenMitsurugi-ryu Style]
This skill will increase the odds of dodging attacks for 1-2 turns to 100%. Increased levels decreases the amount of time inbetween uses, with the default being once every 20 turns.

Sugitekai - !sugitekai [HitenMitsurugi-ryu Style]
This skill allows you to get two turns on your next turn after using this skill. The default reuse time is 15 turns. Increased levels decreases the amount of turns inbetween uses.

FormlessStrike - !formless strike [Wrestlemania Style]
This skill will allow your normal melee attacks to hurt Ethereal targets without the need of a special weapon or augment. The amount of turns this skill stays active is dependent on how many levels you have in it.

Wrestling - !wrestle (target) [Wrestlemania Style]
This skill can only be used while using the Wrestlemania style. Using this attack will perform a wrestling move on the target that will deal STYLE LEVEL % damage of the target's max HP. For example, if the target has 500 max HP and you have level 10 Wrestlemania the skill will deal 50 damage. There is also a chance that the target will become stunned. Note that Wrestling cannot kill a target.

ShadowCopy - !shadow copy [Doppelganger Style]
This skill will create a shadow clone of yourself to fight in battle with you as an NPC. It can only be used once per battle, even if the clone dies. The amount of HP the clone has is variant on whether or not you're using the Doppelganger style.

Gamble - !gamble [HighRoller Style]
This skill will consume 1,000 orbs in exchange for a random event to happen. Random events include, but are not limited to: gaining a random item, refilling the Ignition Gauge, restoring HP, taking damage, and inflicting a status effect upon yourself. Increased levels decreases the amount of time inbetween uses, with the default amount being once every 15 turns.

Card Shark - !cardshark [card name] [target] [HighRoller Style]
This skill will unlock the power of a trading card with the monster's image. Which means, it'll choose a RANDOM tech that the monster can use. This DOES include any instant death or suicide techniques as well.

Skills that DO NOT need to be equipped.

Analysis - !analyze (target name)
This skill will allow you to analyze a target. Each level of the skill gives you more detail about the target.

Holy Aura - !holy aura
When used, this skill will extend the amount of time you have to fight before Darkness sets onto the battlefield by (skill level) turn(s). This skill can only be used once every 10 turns.

SealBreak - !sealbreak
This skill will allow you to attempt to break a Melee-Only Ancient Seal placed upon a battlefield. Each level of the skill adds a 10% chance in being successful. This skill will consume Hankai upon use. This skill can only be used once every 5 turns.

Scavenge - !scavenge
This skill allows you to dig into the ground of a battlefield in an attempt to find a burried item. The items that can be found depend on the current battlefield. You may only use this skill one time per battle regardless if it's successful or not. Increased levels of this skill increase the odds of finding an item.

Lockpicking - !lockpick
This skill will consume a lockpick item and attempt to unlock a chest without using the correct colored key. The chance of success is (skill level * 2)%

Warp - !warp (battlefield name)
This skill will consume 2000 red orbs and cause the next battlefield to be that of which you pick. Note that if the next battle is a special boss battle it may overwrite your selection.

Stoneskin - !stoneskin [Enhancement Point Skill]
This skill will allow players to gain a natural armor in battle. The amount it will absorb is (10 + level)% of int, but it has a max amount. The max is 300 cap per point, with the max cap being 3,000 at level 10 It will wear off at the end of battle if not broken and will be re-calculated if applied before a level sync portal battle. This skill is obtained with enhancement points.

TabulaRasa - !tabularasa (target) [Enhancement Point Skill]
This skill will attempt to inflict a target with amensia. The chance of success is 40 + (skill level) %

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Resistance Skills


Like Passive skills, these skills are always on. All of them do the same thing except with different status effects. Each level you purchase of a resistance skill lowers the chance that that status effect will take effect on you by 1%. The maximum is 100, meaning you're completely immune to that status effect**. These skills DO NOT need to be equipped.

Name
resist-paralysis resist-blind resist-poison resist-amnesia resist-curse
resist-zombie resist-slow resist-stun resist-stop resist-petrify
resist-charm
  • There is one exception. Resist-Curse will not protect you when a terrible curse falls upon the battlefield (an occasional event).

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Killer Trait Skills


These special skills are always on and will increase damage done against a specific monster type by 1% per level (with a maximum of 10%). They only work on monsters that are of that monster type. These skills DO NOT need to be equipped.

Name
Undead-Killer Zombie-Killer Demon-Killer Orc-Killer Yagudo-Killer
Quadav-Killer Goblin-Killer Dragon-Killer Treant-Killer Android-Killer
Crab-Killer Worm-Killer Bat-Killer Lizard-Killer Elemental-Killer
Plant-Killer Slime-Killer
  • Android-Killer also works on machine monsters.

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