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Tiranadel edited this page Feb 24, 2017 · 2 revisions

2.1


  • Added the REFORGE command. Using !reforge weapon a player can get a random augment on the weapon. The cost is 2x the weapon's black orb cost and 1 RepairHammer. The augment is completely random and will overwrite any current augments.
  • Added the active skill: BloodSpirit. This skill works like BloodBoost only instead of STR it gives INT.
  • Added the passive skill: DivineBlessing. This skill reduces the chance of a curse night from happening. It's a cumulative effect (muchlike BackGuard).
  • Added the ability to see the total number of deaths of monsters and bosses. Use !deathboard monster/boss total
  • Added the ability to see how many conquest points the leading party (monsters or heroes) has by using !conquest points
  • Added the ability to control your shadow clones. First, you must be using the Doppelganger style or else they'll still control themselves. Next, when it's the clone's turn, use !shadow (command [tech/skill name]) (target) to do it. commands are: taunt, attack, tech, skill. For example: !shadow tech inferno bee
  • Added a !view-info style (style) command to display information on the various styles.
  • Added new valid battlefield limitations to the bot.
  • Added the ability to set a custom max orb limit for gauntlet battles. In system.dat under [system] put MaxGauntletOrbReward= By default the maxGauntletOrbReward is set to 50,000 (this is before the bonus from the level of gauntlet is calculated).
  • Added a new skill type: Killer Traits. These skills will increase melee damage against a specific monster type by 1% each level
  • Added a new method in the bot that checks to see how many battles were empty/not played. If it's greater than a set number, the bot will automatically reset the streak to 0. The amount of battles before this happens can be set in system.dat.
  • Added dragonballs to the game. Dragonballs can be randomly found only by winning boss battles. When all 7 are collected the dragon Shenron will grant a powerful bonus to the next ten active battles.
  • Added the command !dragonballs that will tell you the status of the dragonball hunt or if Shenron's Wish is active.
  • Added the command: !misc info (person) that will show misc statistical info on yourself or other characters.
  • Added black keys and black chests
  • Added the ability for any techs performed using a weapon that can hurt ethereal monsters to also hurt ethreal monsters. Prior to this, only magic techs would hurt them or players would need the augment.
  • Added the ability for bot owners to adjust the time of chests before they're destroyed. In system.dat under [system] there's now ChestTime= the time is in seconds and the default is 45.
  • Added Ignition Techs. These are special techs that can only be used while an ignition is on. They are not tied to any weapon but still consume TP like a normal tech.
  • Added two special Anniversary monsters that will only show up in July to help celebrate the anniversary of the bot's creation.
  • Added a way for monsters/bosses to be immune to Quicksilver. In [info] put IgnoreQuicksilver=true
  • Added a new negative status effect: removeboost. If used on someone who is ignition boosted, it will knock the target out of that boost. It does not work on FinalGetsuga or weapon boosts.
  • Changed the active skill Third Eye so that it only works on physical attacks. It also now has its own dodge message.
  • Changed the chance of certain monsters building a demon portal from 35% down to 25%.
  • Changed the AbsorbIG Augment so that it's weaker on players and stronger on monsters.
  • Changed Just Release so that shadow copies cannot use it.
  • Changed alchemy/crafting so that crafted items can require more than one of the same ingredient. Glass, for example, now takes 5 sand to craft.
  • Changed a little bit of code in the control.mrc to help improve things. Thanks to Andrio
  • Changed Shadow Clones so that they only change weapons when their owners do.
  • Changed the Hurt Ethereal rune so that techniques done with the weapon that has this rune on will now hurt ethereal monsters.
  • Changed food and shop lowering items to work in battle without consuming a turn. As a note, if you use food while a battle is ongoing you won't see the stat increases til AFTER the battle has ended. This is for everyone, not just people in the battle.
  • Changed the way the 'ancient melee-only seal' thing works so that it's based on battlefields now, rather than a random chance.
  • Changed the way Conquest Points are calculated. There is no longer a penalty for having more than one player in battle. However the overall amount of points has been slightly nerfed.
  • Changed the way the scoreboard is generated so that the scores are a little more reasonable. Bot Admins can toggle between the old and new methods by using !toggle scoreboard type
  • Changed the !save battle streak command so that it can be used once an hour, down from once every 2 hours.
  • Changed the !reload battle streak command so that it will work on a winning streak as long as it's 10 or under.
  • Changed the amount of conquest points players lose if the battle was lost on the first turn.
  • Changed portal items so that they won't work during gauntlets and boss battles.
  • Changed a lot of code to make it much more efficient. The bot should be faster now when clearing out files.
  • Changed the way the bot builds many of the lists to display to the channel. I've restructured a lot of things (notice many new .lst files). Weather.lst is now defunct, its function has been moved into battlefields.db. The list of chest items are now in the chest_(color).lst file rather than a single chests.lst file.
  • Changed golden chests to remove black orbs from them. This is because bot-generated bosses can use golden chests as their drop pools and if it were to pick a black orb it wouldn't be added right.
  • Changed Demon Walls so that they're based on turns rather than a timer. The default is that after the 10th turn the players will lose (i.e. beginning of turn 11).
  • Changed the healing type techniques so that they will not heal demon_portals (it will just heal 0 damage).
  • Changed the AI code slightly to try and avoid the "Error: is not currently in this battle!" message.
  • Changed the formula for the regen skill so that it's now: ((max hp * skill level %) / 2)
  • Fixed an issue with the wrong password counter not being reset sometimes after logging in.
  • Fixed an issue in which cure-status type items (such as tonic) would not cure confuse and would actually make it worse.
  • Fixed a bug that Raiden found in which new characters wouldn't be able to equip armor.
  • Fixed a bug in which monster snatch descriptions weren't being displayed.
  • Fixed a bug in which the demon portal's idle description wasn't being displayed.
  • Fixed a bug with the error messages in !view-info
  • Fixed a bug in which the total deaths of monsters/bosses were being increased by 2 if killed by an AOE.
  • Fixed a bug in which battles with monster summons could potentially freeze and never end.
  • Fixed a bug in which bot admins would sometimes be unable to force a character to create a shadow clone using the 'does' command.
  • Fixed a bug in which the "has no skills" message wouldn't display when a character had no skills.
  • Fixed a bug in which DCC battles would potentially freeze if a key is rewarded.
  • Fixed a bug with the shop in which it was possible to increase your shop level without actually getting anything in return.
  • Fixed a bug in which the !view-info command wasn't showing status types on techs.
  • Fixed a potential issue with evil doppelgangers and the auto-revive augment in which they could also gain that status effect.
  • Fixed a bug with !status in which certain skills weren't being displayed correctly when they were active.
  • Fixed a few typos.
  • Fixed a bug with the error message with !enter
  • Fixed a bug with the OK message for setting descriptions when setting a description in DCC mode.
  • Fixed a bug in which sometimes using a single hit tech after a multi-hit tech would cause some errors.
  • Fixed a bug in which anyone could use any ignition as long as he/she had the IG for it even if he/she didn't purchase it.
  • Fixed a bug in which capped healing amounts were not working right.
  • Fixed a bug in which an error message didn't display if someone attempted to snatch a boss.

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