This repository was archived by the owner on Nov 16, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 1
StateStatus
ged edited this page Sep 10, 2024
·
3 revisions
An enum of type uint8_t representing the status of a state within the state machine
enum struct StateStatus : uint8_t-
Entering- The state is in the process of being entered.
- Value:
1
-
Updating- State is currently in update status.
- Value:
2
-
Exiting- State is is in the process of being exited
- Value:
3
Common Types
→ StateStatus (enum)
→ StateCallback (alias)
Finite State Machine (FSM)
→ State
→ ctor()
→ isInState()
→ transitionTo()
→ update()
Hierarchical State Machine (HSM)
→ State
→ ctor()
→ isInState()
→ transitionTo()
→ update()
State Base
→ ctor()
→ is()
→ enter()
→ update()
→ exit()
State Machine Handler
→ ctor()
→ getNextState()
→ getActiveState()
→ isInState()
→ setNextState()
→ queueTransition()
→ beginTransitionQueue()
→ endTransitionQueue()
→ execute()