The Estes Valley Library's very own Fusion 360 tutorial
Download Fusion 360 client software here
Fusion has a pretty sleek and simple interface, all things considered. We are going to interact with three main areas:
The viewport, where we create our design. The most important part of the viewport is the view cube in the upper right.
The menu, where we will use the tools underneath the Sketch, Create, Modify, and Make buttons
And the browser, which lets us keep track of the multiple designs we'll work on today. The top level of the browser and its activate/deactivate radio button is highlighted in pink- we'll need that later.
You will also want to know 3 mouse/keyboard controls:
- Scroll with scroll wheel to zoom
- Click and hold the scroll wheel and drag with the mouse to pan
- Hold Shift and click and hold the scroll wheel and drag with the mouse to orbit
- In Fusion's top bar menu, choose the 📄
Filemenu and thenSave. Name your document "game pieces". - To keep everything neat, choose
Create > New Componentand name it "die"
We have three axes and three planes to work with. Sketches are created on a flat plane, so now's the time to choose how you want to think about your model. Are you going to start top-down, from the front, from the side?
For this first example, we are going to start from the top, as if we are looking down on our die.
- From the
Sketchmenu, chooseRectangle > Center Point Rectangle - Choose the plane by clicking the orange square between the blue and red axes (the X-Y plane)
- When you see the crosshairs, click once to place the center of the rectangle.
There are two ways to choose the size of the rectangle.
- By dragging: Move the cursor away from the center point, then click to place the rectangle.
- By entering parameters: Your rectangle will have two floating fields- the parameters for the sides. Begin typing (no need to select anything) to fill in the first field, then use Tab to move to the second field.
Let’s make a perfect square. You choose the size. Use Command-Z to undo if you don’t like your square.
Now, we officially enter the 3D realm.
- Choose
Create > Extrude - A floating Extrude pane showing the tool options will appear.
- Click your square to select.
Now, rotate the view cube slightly so you can get a better look, and you’ll see your square has a nice blue arrow-handle sticking out. -Drag to pull up on the handle or type to add the parameter.
- Hit Enter or the OK button on the Extrude pane to apply the extrude.
We could stop there, because we’ve created a printable 3D object- but I assume you want to keep going.
I noticed that dice have slightly rounded-off sides, so we are going to Modify our cube to give it softened edges.
Choose either:
Modify > ChamferModify > Fillet
then click and drag a selection window around the entire cube to select all of its edges. Notice the you get both a blue handle ⬆️ you can drag or a parameter box for typing the dimension.
Try them both- just click cancel to leave the tool without applying the change. Try some of those crazy options even if you don’t know what they’re for. I certainly don’t. Take a second to evaluate the options and then click OK or hit Enter when you’ve got one you like.
Rotate the view cube a little to admire your edge treatment, because it’s about to get really wild.
First, we sketched on a plane- the first square we drew. Now, we are going to work on the planar faces of the die, one face at a time, The thing I think the faces need is some dots.
- Choose
Create > Sphere - Hover your cursor over a face of the die until you see the edges of the face turn light. You’ll also see an inviting golden-yellow square representing the plane, but don't click that- we want to select the face.
Notice something different? The sphere is red because it intersects with the face of the die and Fusion selects the Cut operation automatically. That's just fine, since we want to scoop a half-sphere out. Hit Enter or the OK button.
- Use the view cube to move the view so another face is visible. This time, right-click on the face. A circular
context menuwill appear around your cursor. - Choose
Repeat Spherefrom this menu, click once to place the center of the sphere, and use Enter or OK to cut.
- Rotate your view using the
view cube - Right-click on faces to display the
context menu, then chooseRepeat Sphere - Click once to place the center of the sphere and use Enter or OK to cut.
Let's continue keeping things neat by creating a new component. Click the radio button next to the top level item in the Browser to activate it, then choose Create > New Component and name it "monopoly house"
- Rotate the
view cubeso the Front face is visible - Choose
Sketch > Rectangle > 2-point Rectangle - Click to place one corner, then move and click to place the other.
- Choose
Sketch > Lineto draw a roof across the top of the rectangle - Choose
Sketch > Trim, then hover over to highlight and click to remove the extra line between the rectangle and the roof. - Choose
Create > Extrude. Rotate view cube if needed, then either pull the handle or enter the parameter. OK or Enter to apply.
Now, I want to add a chimney. The logical place would be on one side of this roof, but I’ll show you what happens if I do that. Instead, I want to sketch the chimney on the flat bottom of the house, and extrude it through the roof.
- Choose
Sketch > Circle > Center Point CircleORSketch > Rectangle > Center Point Rectangle, then click and drag or type the parameter. - Choose
Create > Extrude, select your chimney shape and extrude it through the roof. Rotate theview cubeas needed to see it better and then pull the handle.
Notice that like the spheres on the die, it’s red. Because it intersects the house body, Fusion chooses the Cut operation by default.
- In the Extrude plane, change the
OperationtoJoinand click OK.
Now, let’s add a tiny bit of character to the chimney.
- Chooose
Sketch > Offset, click to select the face on top of the chimney, then click the line around the edge of the chimney. Pull inward or enter a negative value in the parameter field. OK or Enter to apply. - Choose
Create > Extrude. Select the new offset shape we just made and pull the handle down to hollow out the chimney.
- Rotate your view using the
view cube - Choose
Create > Sketchand click on a planar face - Using the
Sketchtools of your choice, sketch something on that planar face. Front steps? Door? Window? Up to you. - Use
Sketch > OffsetandCreate > Extrudeto make the feature 3D.
Create a new component. Click the radio button next to the top level item in the Browser to activate it, then choose Create > New Component and name it "pawn" (or anything you want)
- Rotate the
view cubeso the Front face is visible - Using the
Create > Sketchtools, click to select the front pane and begin drawing a shape of your choosing. This one uses Center Point Circle, 2-Point Rectangle, and 3-Point Arc.
- Choose
Create > Revolve - Select the shape you created. The Revolve pane will show “Profile: 1 selected”
- In the Revolve pane, click on the Select button next to the
Axissetting, then click the edge of your shape, the one that you want to be the center. - Leave the rest of the settings how they are and click OK.
We will use the rest of our time for an open lab. Create your own game piece using the tools you've learned today.
- Don't forget to create a new component for your unique game piece. Click the radio button next to the top level item in the
Browserto activate it, then chooseCreate > New Componentand name it something descriptive
We'll stop 20 minutes before the end of this class so everyone can submit a finished model for printing.
- Activate the component that contains your favorite model by clicking on the radio button next to its name in the browser
- Choose
Make > 3D Print - Click on your model to select it
- In the
3D Printpane, uncheck the optionSend to 3D Print Utility - Name your file "yourname_color". My two available colors for this class are orange and light blue.
- Click here to open my Dropbox Request for File Submissions and submit your STL file.









