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API
pgrossma edited this page Jan 24, 2024
·
8 revisions
Datatypes:
- number -> ulong/ u64
Has to be sent once after socket connection
{
"id": 42 //ID 42 is for spectators, can not be 0
}- active stats always in 1/second
{
"width": number, //min: 2 max: todo
"height": number, //min: 2 max: todo
"idle_income": number, //a value of the currency every team gets per second
"core_hp": number,
"teams": [
{
"id": number,
"name": string
}
],
"units": [
{
"name": string,
"type_id": number,
"cost": number,
"hp": number,
"dmg_core": number,
"dmg_unit": number,
"dmg_resource": number,
"max_range": number, //maximal range to attack a unit
"min_range": number, //minimal range to target to attack
"speed": number,
},
]
}{
"status": number [0 OK | 1 PAUSED | 2 END | 3 WAIT_FOR_CLIENTS],
"cores": [
{
"id": number,
"team_id": number,
"x": number,
"y": number,
"hp": number
}
],
"resources": [
{
"id": number,
"type_id": number,
"value": number,
"x": number,
"y": number,
"hp": number,
}
],
"units": [
{
"id": number,
"type_id": number, //defines type of unit [warrior | worker ...]
"hp": number,
"x": number,
"y": number,
"team_id": number,
}
],
"teams": [
{
"id": number,
"balance": number
}
]
}{
"actions": [
{
"Create": {
"type_id": number, //creates unit next to core
}
},
{
"TravelTo": { // travel with x = 0 and y = 0 stops the unit
"id": number,
"x": number,
"y": number
}
},
{
"TravelDir": { // travel with x = 0 and y = 0 stops the unit
"id": number,
"x": number,
"y": number
}
},
{
"Attack": { //also used for collecting ressources
"attacker_id": number,
"target_id": number, // if you put yourself as target you stop attacking
}
}
]
}IMPORTANT!! Inside the JSON there are no '\n' allowed. The responses are split on '\n'
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