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@4ian 4ian released this 30 Nov 19:07
· 5 commits to master since this release

💝 Improvements

  • Add a new option for layers, to keep a layer centered when the game size changes, or keep it top-left fixed (as before).

    • This is useful for layers which you want to stay on the center of the screen, which works well with the new option to extend width/height of the project without cropping the game area.
    • If you already move the camera using events, this won't have any impact.
    • This also works well when using the Anchor behavior to position objects on the screen.

    image

  • New, reworked "Create new game" dialog. It is now the entry point for creating a new game, allowing to:

    • create an empty project from scratch
    • (new!) use a "starting point" for your projects, to bootstrap your platformer, top-down or physics game. They are extremely simple template, with minimal gameplay, perfect for new users discovering GDevelop.
    • start from a project customized by an AI,
    • or as before, one of the many free or premium templates provided with GDevelop.

    https://github.com/user-attachments/assets/7e2c9115-79f9-4cd1-88e7-1f5d97ad8bc2

  • Add an option in the game properties to extend width or height and never crop the game area.

    • This can be used to ensure your game area is always fully displayed, with a background layer on which you use the "Anchor" behavior to position a tiled sprite or other objects:
      https://github.com/user-attachments/assets/fdc26040-9263-4e4e-8fa7-e47933f797aa

As well as a few more improvements:

  • Projects linked to a game are now shown and can be opened directly from the game dashboard.
    • If a cloud project is not shown, it's usually enough to open it from the Build tab and save it so that it appears in the game dashboard.
  • Add "Create new folder" menu item inside "Move to folder" menu.
  • Improve LAN preview network to detect local ip properly for Network previews

🐛 Bug fixes

  • Fix for the anchor behavior when used on layers where the camera was moved. Anchored objects will now work whatever their layer and camera position.
  • Fix potential crashes in events function edition
    • Also hide object groups tabs in functions (unless there are groups already) - it's not recommended to use them anymore.
  • Fix custom objects inner area expansion on Z axis
  • Fix variables from being renamed with a property
  • Fix position conflicts between Physics and other movement behaviors
  • Fix: Build tilemap renderer from an empty tilemap to be able to create tilemaps in-game
  • Fix the parameter name field to avoid changing the name when no change was done
  • Fix height when switching to mobile design
  • Fix function configuration editor layout when shown as a side panel
  • Fix publish flow to allow creating gd.games links if game is not owned
  • Disable the variable editor button wrongly shown for object parameters
  • Properly show error box to user when an error occurred when creating student accounts
  • Fix a crash when Physics behavior is used on object smaller than 0.1 pixels

⚙️ Extensions

  • [Reviewed] [Third person camera] Fix the rotation angle offset
  • [Reviewed] [Flash and transition] Fix the opacity (thanks @VegeTato)
  • [Community] [Flip Gravity] Fix the reset gravity action (thanks @VegeTato)

🕹 Examples

  • Improve various examples descriptions
  • Add "starting point" examples

🛠 Internal changes (for developers)

  • Allow to provide a canvas to be used for the game rendering instead of creating a new one (thanks @danvervlad!)
  • Improve typing of EventsFunctionContext
  • Remove dead code related to "alwaysLoaded" (thanks @Bouh!)
  • Upload files in batch for web-app previews