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How to Make Real‐Mirror of Vehicles
※ this point, edit the angles of vertex-normal. ..........................................................................................................................
[1] select the vertex of a mirror
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[2] move the pivot to right poision (check viewports - top, side, back)
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[3] commands bar > normal section > 'Project normal out from pivot-helper point'
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[4] axis > local & X mode / and click the screen : back > side > top
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[5] axis > local & Y mode / and click the screen : back > side > top
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[6] axis > local & Z mode / and click a screen : back done! ..........................................................................................................................
※ i recommend the angle from the last picture ( picture [6] )