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indev Build 14

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@A5TR0spud A5TR0spud released this 31 Dec 21:46
· 24 commits to main since this release

indev Build 14

  • !IMPORTANT!: Hangar now uses a thread per upgrade to help mitigate lag on buying
    • !IMPORTANT!: PLEASE let me know if this causes ANY issues
    • Optimized upgrade's propagation function a bit to further reduce latency
  • Added Plasma Bubble upgrade to Charged Shield
  • Solar Cell is now a child of RTG
  • Inventory Audit is once again a child of Inventory Monitor
  • Added Overcharge upgrade to Overclocking
  • Added Calibration upgrade to Idle Process
  • Added Focus Fire setting to Artemis (does not require Artemis enabled)
  • Added target priority settings to Artemis (requires Artemis be enabled)
  • Optimized laser targeting:
    • Will now only run retarget code every 0.25s instead of every physics frame
    • Will additionally run if Artemis loses its target
    • Will also run if an object enters or exits the laser's range
  • Added Prioritize Resources setting to Attractor Beam
  • "Buffed" Stage 2 acceleration: 4 -> 8
  • Nerfed Charged Shield: now uses +1 energy
  • Thruster VFX acceleration length is now capped by max speed
  • Added WIP title icon to main menu
  • Made adjustments to available Garage colors
  • Fixed Stage 2 boost VFX not working when turning around
  • Fixed RCS's drag not actually ever stopping the player
    • This also fixed drag not working as well as v11, due to a fix in v12
  • Fixed RCS only ever rotating you within 5 degrees of the RCS cursor
  • Fixed Reset button in Hangar not resetting Upcycler's incrementor for core conversions
  • Fixed resolution options
  • Fixed Juniper Beam not applying any force to stationary resources when the ship is not moving