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indev Build 14
Pre-release
Pre-release
indev Build 14
- !IMPORTANT!: Hangar now uses a thread per upgrade to help mitigate lag on buying
- !IMPORTANT!: PLEASE let me know if this causes ANY issues
- Optimized upgrade's propagation function a bit to further reduce latency
- Added Plasma Bubble upgrade to Charged Shield
- Solar Cell is now a child of RTG
- Inventory Audit is once again a child of Inventory Monitor
- Added Overcharge upgrade to Overclocking
- Added Calibration upgrade to Idle Process
- Added Focus Fire setting to Artemis (does not require Artemis enabled)
- Added target priority settings to Artemis (requires Artemis be enabled)
- Optimized laser targeting:
- Will now only run retarget code every 0.25s instead of every physics frame
- Will additionally run if Artemis loses its target
- Will also run if an object enters or exits the laser's range
- Added Prioritize Resources setting to Attractor Beam
- "Buffed" Stage 2 acceleration: 4 -> 8
- Nerfed Charged Shield: now uses +1 energy
- Thruster VFX acceleration length is now capped by max speed
- Added WIP title icon to main menu
- Made adjustments to available Garage colors
- Fixed Stage 2 boost VFX not working when turning around
- Fixed RCS's drag not actually ever stopping the player
- This also fixed drag not working as well as v11, due to a fix in v12
- Fixed RCS only ever rotating you within 5 degrees of the RCS cursor
- Fixed Reset button in Hangar not resetting Upcycler's incrementor for core conversions
- Fixed resolution options
- Fixed Juniper Beam not applying any force to stationary resources when the ship is not moving