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Releases · A5TR0spud/asterdrift_redshift
indev Build 17
indev Build 17
- Plasma Bubble now serves as a replacement for Electromagnet's repel, being a counterpart to Stasis and Tractor Bay
- Plasma Bubble has increased repulsion and scales with the mass of asteroids
- Range now matches
- Cost has been adjusted
- Mass Driver no longer cares about resource types
- Mass Driver now works every 20s instead of whenever the bay is filled
- Mass Driver now sends 25% of the bay's max instead of 30 flat
- Cost has been adjusted
- Scrapper has been replaced with Mulcher
- Offshoots from Composter
- Converts Ceramics into Organics
- Added Solid State Cells upgrade to On-Board Battery
- Energy drain from time is 75% as strong (e.g. 30 energy would last 40 seconds instead of 30)
- Energy drain scaling is 25% as strong (+0.1 drain/s -> +0.025 drain/s)
- These effects compound
- This upgrade has a unique requirement
- Remade Plasma Bubble and Mass Driver icons
- Fixed Inventory Audit being profoundly vague with transformations
- I foresee some edge cases where sequences which start and end on the same resource are shortened
- I do not care about those edge cases
- Fixed bug causing Requirement text to appear white for the Mass Driver upgrade
- Fixed Stasis Bay requiring max level of Electromagnet to be purchased (EM only has 1 level)
- I am aware of some issues stemming from load order in the Hangar. These are low priority because:
- The system is a complex mess and about 2 years old. It will take dissecting to fix
- So far, these have only presented as the following visual bugs:
- Some connection arrows are greyed out when they should be white
- Mass Driver's requirement text is present even when Borealis Station is purchased
indev Build 16
indev Build 16 - The Prodigal Son
- Fixed forward thrust being applied when any movement key was pressed if the user does not have RCS
June 2026 Return
- Fixed Needle Laser being unusable until purchasing LiDAR Auto-Targetting
- Made a crap ton of research in the Hangar cheaper
- Resources you can't afford in Hangar upgrades are now red
- Fixed bay cores not resetting when runs end
- Redid a few upgrade sprites
indev Build 15
indev Build 15 - Nameswap, Scaling Balance
- Temp Name Change: Astershift -> Aurora Transit
- Notice: old userdata is still stored under old name
- If you would like to remove the old data, or transfer it to the new file:
- On Windows: C:\Users\[USER]\AppData\Roaming\Godot\app_userdata\[Astershift/Aurora Transit]
- If you would like to remove the old data, or transfer it to the new file:
- Updated to Godot 4.4
- Bay resources are now capped at 10
- Added Bigger Bay upgrade to Inventory Monitor
- Added BERTHA upgrade to Bigger Bay
- Added Compartmentalization upgrade to Bigger Bay
- Added Mass Driver upgrade to Compartmentalization
- Added Borealis Station upgrade to Core Assembler
- Removed threading in Hangar
- Further optimized Hangar:
- I no longer know how it works, but it seems to work
- Added flare shader to Apollo (replaces inner ring)
- Reduced rotation speed of Apollo, and edges no longer fade
- Power drain now ramps at 0.1/s beginning at 30 seconds
- Starting energy upgrades increase it by 1 second per energy
- Calibration increases time by 15s
- Solar Cell increases time by 3s
- RTG increases time by 1s
- On-Board Battery cost has been slightly buffed (4's -> 3's)
- Energy is now capped to starting energy
- Overcharge increases cap by 30
- Costs of Calibration and Overcharge have been nerfed from 32 to 48 ceramic
- Dynamo has been buffed back to total velocity
- Artemis now goes through things in the way of its target, if that obstruction is far away enough (outside a 1px range)
- Focus Fire now loses target if you manually fire and hit nothing
- Removed pulsing yellow outline to energy meter value
- Fixed no save data causing garage to show "selected" arrow on every color
- Not 100% sure fixed, and not 100% sure from a previous version
- Fixed a data storage system not properly defaulting, most notably fixing resolution on launch if not set in settings
- Adjusted Adapt setting for resolution
- Adjusted "IsAvailable" overlay of upgrades
- Scope creep is a hell of a drug. Stay sane, kids.
indev Build 14
indev Build 14
- !IMPORTANT!: Hangar now uses a thread per upgrade to help mitigate lag on buying
- !IMPORTANT!: PLEASE let me know if this causes ANY issues
- Optimized upgrade's propagation function a bit to further reduce latency
- Added Plasma Bubble upgrade to Charged Shield
- Solar Cell is now a child of RTG
- Inventory Audit is once again a child of Inventory Monitor
- Added Overcharge upgrade to Overclocking
- Added Calibration upgrade to Idle Process
- Added Focus Fire setting to Artemis (does not require Artemis enabled)
- Added target priority settings to Artemis (requires Artemis be enabled)
- Optimized laser targeting:
- Will now only run retarget code every 0.25s instead of every physics frame
- Will additionally run if Artemis loses its target
- Will also run if an object enters or exits the laser's range
- Added Prioritize Resources setting to Attractor Beam
- "Buffed" Stage 2 acceleration: 4 -> 8
- Nerfed Charged Shield: now uses +1 energy
- Thruster VFX acceleration length is now capped by max speed
- Added WIP title icon to main menu
- Made adjustments to available Garage colors
- Fixed Stage 2 boost VFX not working when turning around
- Fixed RCS's drag not actually ever stopping the player
- This also fixed drag not working as well as v11, due to a fix in v12
- Fixed RCS only ever rotating you within 5 degrees of the RCS cursor
- Fixed Reset button in Hangar not resetting Upcycler's incrementor for core conversions
- Fixed resolution options
- Fixed Juniper Beam not applying any force to stationary resources when the ship is not moving
indev Build 13
indev Build Unlucky 13
- Added Basic Radar Dish and Radar back
- They now showcase nearby things instead of allow zoom out
- UI is in bottom left
- Added Radioisotope Thermoelectric Generator upgrade to On-Board Battery
- Solar Cell now costs a core
- Ion Engine is now a child of Combustion ARCS
- Idle Process is now a child of On-Board Battery
- Inventory Monitor is now a child of Extra Spoolage
- Inventory Audit is now a child of Status Monitor
- Upcycler's core transformation is now guaranteed every 250th, instead of chance-based
- Added Production Line upgrade to Synthesizer
- Adjusted thruster VFX
- Added very basic resolution setting in options menu and options button in main menu
- Slightly adjusted font, and added the squared (²) symbol.
- Arrow keys can be used to control the ship now
- Added High-Visibility Asteroids option
- Added background to Garage
- Buffed Inventory Audit costs:
- Metal: 5 -> 2
- Ceramic: 5 -> 2
- Synthetic: 5 -> 2
- Organic: 10 -> 6
indev Build 12
indev build 12
- Added Swift Assembly upgrade to Synthesizer
- Added Hephaestus upgrade to Foundry
- Added Core Forge upgrade to Foundry
- Added Godrays upgrade to Laser Array
- Buffed Artemis modifiers from 60% to 80%
- Artemis now grants an additional unit of range regardless of discarded lasers
- Discarded lasers still buff range by +2u
- Nerfed Artemis core cost: 1 -> 2
- Kiln is now a child of Composter
- Fixed Upcycler having a 1/200 chance to convert every resource rather than every seventh resource
- Nerfed Upcycler core chance from 1/200 to 1/250
- Dynamo now scales with speed out of max speed, instead of total speed
- This shouldn't affect early-game much but nerfs Dynamo late-game
- Adjusted resolution of game window
- Game now starts in exclusive fullscreen
- Overhauled hangar visuals
- Temporarily removed all zoom and zoom upgrades
- Fixed RCS with very high acceleration values causing flashing thrust when stopping
- As a result, RCS's decceleration has been slightly worsened
- Gravity Well no longer doubles thrust visuals, it still doubles everything that matters
- Added Time Spent to Run Overview
- Added Distance Covered to Run Overview
- Fixed Backup Battery charging or being damaged while the run is over
- Touched-up main menu a bit
- Implemented custom font
- Inventory Monitor no longer sorts Hangar's resources
- Buffed ARCS cost:
- Ceramics: 6 -> 3
- Metals: 2 -> 1
- Synthetics: 4 -> 0
- Buffed Core Assembler costs:
- Organics: 16 -> 6
- Ceramics: 8 -> 4
- Synthetics: 8 -> 4
- Metals: 4 -> 2
- Buffed Hydroponics Pod organic cost: 12 -> 8
- Buffed Fine Wire synthetic cost: 64 -> 58
- Buffed Bigger Coils costs:
- Metals: 24 -> 12
- Synthetics: 48 -> 24
- Adjusted Military-Grade Laser costs:
- Metals: 15 -> 30
- Ceramics: 10 -> 12
- Synthetics: 10 -> 0
- Adjusted Akimbo costs:
- Ceramics: 4 -> 8
- Synthetics: 16 -> 8
- Organics: 8 -> 0
- Nerfed Spare Battery costs:
- Metals: 4 -> 8
- Organics: 2 -> 8
- Nerfed Shield Projector metal cost: 16 -> 32
- Nerfed Upcycler costs:
- Metals: 0 -> 8
- Synthetics: 0 -> 8
- Organics: 32 -> 48
indev Build 11
indev build 11
- Precision Prospector is now a child of Rapid Winch, and costs of that path have been adjusted to be more synthetic-focused
- Adjusted Electromagnet costs:
- Metal: 12 -> 10
- Synthetic: 10 -> 12
- Increased opacity of Apollo when not combined with Artemis
- Added Overclocking upgrade to Stage 2
- Added Idle Process upgrade to Solar Cell
- Fixed Stage 2 increasing max speed passively
- To compensate, the active bonus has been buffed from 8u/s to 12u/s
- Added Ion Engine upgrade to Overclocking
- Added Linear Drive upgrade to Idle Process
- Added Gimbal Drive upgrade to Linear Drive
- Added Gravity Well upgrade to Gimbal Drive
- Added Bigger Coils upgrade to Electromagnet
- Added Fine Wire upgrade to Electromagnet
- Core Assembler now directly follows Research Network
- Hydroponics is now a child of Core Assembler
- Composter is now a child of Hydroponics Pod
- Synthesizer is now a child of Composter
- Added Kiln upgrade to Synthesizer
- Added Scrapper upgrade to Kiln
- Added Foundry upgrade to Kiln
- Reworked Stasis Bay, and its now a child of Electromagnet
- Reworked Tractor Bay
- Removed Electromagnet's doubled attraction and halved repulsion to resources
- Adjusted Core Assembler costs:
- Metal: 16 -> 4
- Ceramics: 24 -> 8
- Synthetics: 24 -> 8
- Organics: 32 -> 16
- Nerfed Core generation: 4 -> 1
- Figured out and fixed the seconds issue for Core Assembler's timer
- Adjusted zoom and scaling in the hangar in hopes of making text more legible
indev Build 10
indev build 10
- Added Apollo upgrade to Akimbo
- Added Artemis upgrade to Akimbo
- Buffed Inventory Monitor to include hangar materials
- Reduced Core generation 8 -> 4
- Nerfed Stage 2 Ceramic cost: 10 -> 32
- Fixed Upcycler and Core cropping issue on pickup notifications from Inventory Audit
- Fixed overwriting of source in inventory log; Upcycler now properly displays next to conversions that it causes
- Buffed Military-Grade Laser Core cost: 1 -> 0
- Buffed Juniper Beam: now applies a 1.2x multiplier to mining speed
- In the hangar, middle mouse button no longer resets zoom
- In the hangar, the camera can now be dragged with LMB, RMB, or MMB
- Buffed Core Assembler: 5 minutes -> 3 minutes
- Adjusted Core Assembler costs:
- Ceramics: 16 -> 24
- Synthetics: 16 -> 24
- Organics: 24 -> 32
- Cores: 1 -> 0
- Metal remains 16
- Alternating Charger now costs a core
- Tractor Bay no longer costs a core
- Upcycler costs a core now
- Combustion ARCS now changes color of RCS thrust to the same as main thrust
- Completely reworked asteroids
- Asteroids now spawn in different sizes
- Asteroids colliding with each other take damage
- Killing an asteroid causes it to split if its big enough
- If it's too small to split, it rolls a resource from its loot table
- Mining has been reworked
- Switched timer from per laser to per asteroid
- Asteroids will lose size after being mined sufficiently
- If it's too small to lose size, it will have to be killed with damage
- Resources mined no longer cause a burst of damage to the asteroid
- Cores can no longer be obtained from mining
indev Build 9
indev build 9
- Adjusted/refurbished various sprites
- Fixed Dynamo not having a parent (Furnace)
- Fixed Hydroponics Pod generating organics even if it wasn't bought
- Fixed Upcycler functioning even if it wasn't bought
- Flipped a layer of Starry Night to prevent obviously identical stars from overlapping
indev Build 8
indev build 8
- Added Stasis Bay upgrade to Rapid Winch
- Added Tractor Bay upgrade to Stasis Bay
- Added 3 HUD upgrades, level 1 is always bought (like the hook)
- Added Hydroponics Pod upgrade to Research Engine
- Added Synthesizer upgrade to Hydroponics Pod
- Added Composter upgrade to Synthesizer
- Added Recycler upgrade to Composter
- Added Furnace upgrade to Hydroponics Pod
- Added Dynamo upgrade to Furnace
- Added Upcycler upgrade to Recycler
- Core Assembler is now a child of Synthesizer
- Nerfed Laser Array Core cost: 1 -> 2
- Nerfed Military-Grade Laser Core cost: 0 -> 1
- Buffed Juniper Beam attraction multiplier: 1.5 -> 2
- Buffed Core Assembler cost 32's -> 16's
- Organics cost 24
- Fixed Core Assembler counting w/o the upgrade
- Fixed asteroids having a 100% chance to drop cores on death
- Fixed thrust showing in garage
- Thrust is now trianglular instead of a box
- Fixed cores from killing asteroids not wrapping around with player
- Fixed resources from mining asteroids not wrapping around with player
- Holding boost with Stage 2 now forces ship to move forward
- Boost from Stage 2 now has visual effect on thruster
- Fixed Core Assembler sometimes showing really weird second values in the Hangar
- Changed wrap-around to both be square, fixing overcrowing
- Quadrupled world size
- Changed weight system to be exact amount per run, and adjusted numbers:
- Metal: 100 -> 404
- Synthetic: 100 -> 404
- Ceramic: 100 -> 404
- Organic: 75 -> 300
- Cores: 2 -> 8
- Total Collectables: 380 -> 1520
- Asteroids: 180 -> 720
- Updated "Starry Night" background of runs