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indev Build 17

indev Build 17 Pre-release
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@A5TR0spud A5TR0spud released this 29 Jun 03:28

indev Build 17

  • Plasma Bubble now serves as a replacement for Electromagnet's repel, being a counterpart to Stasis and Tractor Bay
    • Plasma Bubble has increased repulsion and scales with the mass of asteroids
    • Range now matches
    • Cost has been adjusted
  • Mass Driver no longer cares about resource types
    • Mass Driver now works every 20s instead of whenever the bay is filled
    • Mass Driver now sends 25% of the bay's max instead of 30 flat
    • Cost has been adjusted
  • Scrapper has been replaced with Mulcher
    • Offshoots from Composter
    • Converts Ceramics into Organics
  • Added Solid State Cells upgrade to On-Board Battery
    • Energy drain from time is 75% as strong (e.g. 30 energy would last 40 seconds instead of 30)
    • Energy drain scaling is 25% as strong (+0.1 drain/s -> +0.025 drain/s)
    • These effects compound
    • This upgrade has a unique requirement
  • Remade Plasma Bubble and Mass Driver icons
  • Fixed Inventory Audit being profoundly vague with transformations
    • I foresee some edge cases where sequences which start and end on the same resource are shortened
    • I do not care about those edge cases
  • Fixed bug causing Requirement text to appear white for the Mass Driver upgrade
  • Fixed Stasis Bay requiring max level of Electromagnet to be purchased (EM only has 1 level)
  • I am aware of some issues stemming from load order in the Hangar. These are low priority because:
    • The system is a complex mess and about 2 years old. It will take dissecting to fix
    • So far, these have only presented as the following visual bugs:
      • Some connection arrows are greyed out when they should be white
      • Mass Driver's requirement text is present even when Borealis Station is purchased

indev Build 16

indev Build 16 Pre-release
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@A5TR0spud A5TR0spud released this 27 Jun 22:58

indev Build 16 - The Prodigal Son

  • Fixed forward thrust being applied when any movement key was pressed if the user does not have RCS

June 2026 Return

  • Fixed Needle Laser being unusable until purchasing LiDAR Auto-Targetting
  • Made a crap ton of research in the Hangar cheaper
  • Resources you can't afford in Hangar upgrades are now red
  • Fixed bay cores not resetting when runs end
  • Redid a few upgrade sprites

indev Build 15

indev Build 15 Pre-release
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@A5TR0spud A5TR0spud released this 08 Apr 20:14

indev Build 15 - Nameswap, Scaling Balance

  • Temp Name Change: Astershift -> Aurora Transit
  • Notice: old userdata is still stored under old name
    • If you would like to remove the old data, or transfer it to the new file:
      • On Windows: C:\Users\[USER]\AppData\Roaming\Godot\app_userdata\[Astershift/Aurora Transit]
  • Updated to Godot 4.4
  • Bay resources are now capped at 10
  • Added Bigger Bay upgrade to Inventory Monitor
  • Added BERTHA upgrade to Bigger Bay
  • Added Compartmentalization upgrade to Bigger Bay
  • Added Mass Driver upgrade to Compartmentalization
  • Added Borealis Station upgrade to Core Assembler
  • Removed threading in Hangar
  • Further optimized Hangar:
    • I no longer know how it works, but it seems to work
  • Added flare shader to Apollo (replaces inner ring)
  • Reduced rotation speed of Apollo, and edges no longer fade
  • Power drain now ramps at 0.1/s beginning at 30 seconds
    • Starting energy upgrades increase it by 1 second per energy
    • Calibration increases time by 15s
    • Solar Cell increases time by 3s
    • RTG increases time by 1s
  • On-Board Battery cost has been slightly buffed (4's -> 3's)
  • Energy is now capped to starting energy
    • Overcharge increases cap by 30
  • Costs of Calibration and Overcharge have been nerfed from 32 to 48 ceramic
  • Dynamo has been buffed back to total velocity
  • Artemis now goes through things in the way of its target, if that obstruction is far away enough (outside a 1px range)
  • Focus Fire now loses target if you manually fire and hit nothing
  • Removed pulsing yellow outline to energy meter value
  • Fixed no save data causing garage to show "selected" arrow on every color
    • Not 100% sure fixed, and not 100% sure from a previous version
  • Fixed a data storage system not properly defaulting, most notably fixing resolution on launch if not set in settings
  • Adjusted Adapt setting for resolution
  • Adjusted "IsAvailable" overlay of upgrades
  • Scope creep is a hell of a drug. Stay sane, kids.

indev Build 14

indev Build 14 Pre-release
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@A5TR0spud A5TR0spud released this 31 Dec 21:46

indev Build 14

  • !IMPORTANT!: Hangar now uses a thread per upgrade to help mitigate lag on buying
    • !IMPORTANT!: PLEASE let me know if this causes ANY issues
    • Optimized upgrade's propagation function a bit to further reduce latency
  • Added Plasma Bubble upgrade to Charged Shield
  • Solar Cell is now a child of RTG
  • Inventory Audit is once again a child of Inventory Monitor
  • Added Overcharge upgrade to Overclocking
  • Added Calibration upgrade to Idle Process
  • Added Focus Fire setting to Artemis (does not require Artemis enabled)
  • Added target priority settings to Artemis (requires Artemis be enabled)
  • Optimized laser targeting:
    • Will now only run retarget code every 0.25s instead of every physics frame
    • Will additionally run if Artemis loses its target
    • Will also run if an object enters or exits the laser's range
  • Added Prioritize Resources setting to Attractor Beam
  • "Buffed" Stage 2 acceleration: 4 -> 8
  • Nerfed Charged Shield: now uses +1 energy
  • Thruster VFX acceleration length is now capped by max speed
  • Added WIP title icon to main menu
  • Made adjustments to available Garage colors
  • Fixed Stage 2 boost VFX not working when turning around
  • Fixed RCS's drag not actually ever stopping the player
    • This also fixed drag not working as well as v11, due to a fix in v12
  • Fixed RCS only ever rotating you within 5 degrees of the RCS cursor
  • Fixed Reset button in Hangar not resetting Upcycler's incrementor for core conversions
  • Fixed resolution options
  • Fixed Juniper Beam not applying any force to stationary resources when the ship is not moving

indev Build 13

indev Build 13 Pre-release
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@A5TR0spud A5TR0spud released this 24 Dec 21:41

indev Build Unlucky 13

  • Added Basic Radar Dish and Radar back
    • They now showcase nearby things instead of allow zoom out
    • UI is in bottom left
  • Added Radioisotope Thermoelectric Generator upgrade to On-Board Battery
  • Solar Cell now costs a core
  • Ion Engine is now a child of Combustion ARCS
  • Idle Process is now a child of On-Board Battery
  • Inventory Monitor is now a child of Extra Spoolage
  • Inventory Audit is now a child of Status Monitor
  • Upcycler's core transformation is now guaranteed every 250th, instead of chance-based
  • Added Production Line upgrade to Synthesizer
  • Adjusted thruster VFX
  • Added very basic resolution setting in options menu and options button in main menu
  • Slightly adjusted font, and added the squared (²) symbol.
  • Arrow keys can be used to control the ship now
  • Added High-Visibility Asteroids option
  • Added background to Garage
  • Buffed Inventory Audit costs:
    • Metal: 5 -> 2
    • Ceramic: 5 -> 2
    • Synthetic: 5 -> 2
    • Organic: 10 -> 6

indev Build 12

indev Build 12 Pre-release
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@A5TR0spud A5TR0spud released this 23 Dec 02:07

indev build 12

  • Added Swift Assembly upgrade to Synthesizer
  • Added Hephaestus upgrade to Foundry
  • Added Core Forge upgrade to Foundry
  • Added Godrays upgrade to Laser Array
  • Buffed Artemis modifiers from 60% to 80%
  • Artemis now grants an additional unit of range regardless of discarded lasers
    • Discarded lasers still buff range by +2u
  • Nerfed Artemis core cost: 1 -> 2
  • Kiln is now a child of Composter
  • Fixed Upcycler having a 1/200 chance to convert every resource rather than every seventh resource
  • Nerfed Upcycler core chance from 1/200 to 1/250
  • Dynamo now scales with speed out of max speed, instead of total speed
    • This shouldn't affect early-game much but nerfs Dynamo late-game
  • Adjusted resolution of game window
  • Game now starts in exclusive fullscreen
  • Overhauled hangar visuals
  • Temporarily removed all zoom and zoom upgrades
  • Fixed RCS with very high acceleration values causing flashing thrust when stopping
    • As a result, RCS's decceleration has been slightly worsened
  • Gravity Well no longer doubles thrust visuals, it still doubles everything that matters
  • Added Time Spent to Run Overview
  • Added Distance Covered to Run Overview
  • Fixed Backup Battery charging or being damaged while the run is over
  • Touched-up main menu a bit
  • Implemented custom font
  • Inventory Monitor no longer sorts Hangar's resources
  • Buffed ARCS cost:
    • Ceramics: 6 -> 3
    • Metals: 2 -> 1
    • Synthetics: 4 -> 0
  • Buffed Core Assembler costs:
    • Organics: 16 -> 6
    • Ceramics: 8 -> 4
    • Synthetics: 8 -> 4
    • Metals: 4 -> 2
  • Buffed Hydroponics Pod organic cost: 12 -> 8
  • Buffed Fine Wire synthetic cost: 64 -> 58
  • Buffed Bigger Coils costs:
    • Metals: 24 -> 12
    • Synthetics: 48 -> 24
  • Adjusted Military-Grade Laser costs:
    • Metals: 15 -> 30
    • Ceramics: 10 -> 12
    • Synthetics: 10 -> 0
  • Adjusted Akimbo costs:
    • Ceramics: 4 -> 8
    • Synthetics: 16 -> 8
    • Organics: 8 -> 0
  • Nerfed Spare Battery costs:
    • Metals: 4 -> 8
    • Organics: 2 -> 8
  • Nerfed Shield Projector metal cost: 16 -> 32
  • Nerfed Upcycler costs:
    • Metals: 0 -> 8
    • Synthetics: 0 -> 8
    • Organics: 32 -> 48

indev Build 11

indev Build 11 Pre-release
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@A5TR0spud A5TR0spud released this 21 Dec 21:56

indev build 11

  • Precision Prospector is now a child of Rapid Winch, and costs of that path have been adjusted to be more synthetic-focused
  • Adjusted Electromagnet costs:
    • Metal: 12 -> 10
    • Synthetic: 10 -> 12
  • Increased opacity of Apollo when not combined with Artemis
  • Added Overclocking upgrade to Stage 2
  • Added Idle Process upgrade to Solar Cell
  • Fixed Stage 2 increasing max speed passively
    • To compensate, the active bonus has been buffed from 8u/s to 12u/s
  • Added Ion Engine upgrade to Overclocking
  • Added Linear Drive upgrade to Idle Process
  • Added Gimbal Drive upgrade to Linear Drive
  • Added Gravity Well upgrade to Gimbal Drive
  • Added Bigger Coils upgrade to Electromagnet
  • Added Fine Wire upgrade to Electromagnet
  • Core Assembler now directly follows Research Network
  • Hydroponics is now a child of Core Assembler
  • Composter is now a child of Hydroponics Pod
  • Synthesizer is now a child of Composter
  • Added Kiln upgrade to Synthesizer
  • Added Scrapper upgrade to Kiln
  • Added Foundry upgrade to Kiln
  • Reworked Stasis Bay, and its now a child of Electromagnet
  • Reworked Tractor Bay
  • Removed Electromagnet's doubled attraction and halved repulsion to resources
  • Adjusted Core Assembler costs:
    • Metal: 16 -> 4
    • Ceramics: 24 -> 8
    • Synthetics: 24 -> 8
    • Organics: 32 -> 16
  • Nerfed Core generation: 4 -> 1
  • Figured out and fixed the seconds issue for Core Assembler's timer
  • Adjusted zoom and scaling in the hangar in hopes of making text more legible

indev Build 10

indev Build 10 Pre-release
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@A5TR0spud A5TR0spud released this 20 Dec 00:44

indev build 10

  • Added Apollo upgrade to Akimbo
  • Added Artemis upgrade to Akimbo
  • Buffed Inventory Monitor to include hangar materials
  • Reduced Core generation 8 -> 4
  • Nerfed Stage 2 Ceramic cost: 10 -> 32
  • Fixed Upcycler and Core cropping issue on pickup notifications from Inventory Audit
  • Fixed overwriting of source in inventory log; Upcycler now properly displays next to conversions that it causes
  • Buffed Military-Grade Laser Core cost: 1 -> 0
  • Buffed Juniper Beam: now applies a 1.2x multiplier to mining speed
  • In the hangar, middle mouse button no longer resets zoom
  • In the hangar, the camera can now be dragged with LMB, RMB, or MMB
  • Buffed Core Assembler: 5 minutes -> 3 minutes
  • Adjusted Core Assembler costs:
    • Ceramics: 16 -> 24
    • Synthetics: 16 -> 24
    • Organics: 24 -> 32
    • Cores: 1 -> 0
    • Metal remains 16
  • Alternating Charger now costs a core
  • Tractor Bay no longer costs a core
  • Upcycler costs a core now
  • Combustion ARCS now changes color of RCS thrust to the same as main thrust
  • Completely reworked asteroids
    • Asteroids now spawn in different sizes
    • Asteroids colliding with each other take damage
    • Killing an asteroid causes it to split if its big enough
      • If it's too small to split, it rolls a resource from its loot table
    • Mining has been reworked
      • Switched timer from per laser to per asteroid
      • Asteroids will lose size after being mined sufficiently
        • If it's too small to lose size, it will have to be killed with damage
      • Resources mined no longer cause a burst of damage to the asteroid
      • Cores can no longer be obtained from mining

https://discord.gg/StBXkB86aT

indev Build 9

indev Build 9 Pre-release
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@A5TR0spud A5TR0spud released this 18 Dec 01:35

indev build 9

  • Adjusted/refurbished various sprites
  • Fixed Dynamo not having a parent (Furnace)
  • Fixed Hydroponics Pod generating organics even if it wasn't bought
  • Fixed Upcycler functioning even if it wasn't bought
  • Flipped a layer of Starry Night to prevent obviously identical stars from overlapping

indev Build 8

indev Build 8 Pre-release
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@A5TR0spud A5TR0spud released this 17 Dec 23:40

indev build 8

  • Added Stasis Bay upgrade to Rapid Winch
  • Added Tractor Bay upgrade to Stasis Bay
  • Added 3 HUD upgrades, level 1 is always bought (like the hook)
  • Added Hydroponics Pod upgrade to Research Engine
  • Added Synthesizer upgrade to Hydroponics Pod
  • Added Composter upgrade to Synthesizer
  • Added Recycler upgrade to Composter
  • Added Furnace upgrade to Hydroponics Pod
  • Added Dynamo upgrade to Furnace
  • Added Upcycler upgrade to Recycler
  • Core Assembler is now a child of Synthesizer
  • Nerfed Laser Array Core cost: 1 -> 2
  • Nerfed Military-Grade Laser Core cost: 0 -> 1
  • Buffed Juniper Beam attraction multiplier: 1.5 -> 2
  • Buffed Core Assembler cost 32's -> 16's
    • Organics cost 24
  • Fixed Core Assembler counting w/o the upgrade
  • Fixed asteroids having a 100% chance to drop cores on death
  • Fixed thrust showing in garage
  • Thrust is now trianglular instead of a box
  • Fixed cores from killing asteroids not wrapping around with player
  • Fixed resources from mining asteroids not wrapping around with player
  • Holding boost with Stage 2 now forces ship to move forward
  • Boost from Stage 2 now has visual effect on thruster
  • Fixed Core Assembler sometimes showing really weird second values in the Hangar
  • Changed wrap-around to both be square, fixing overcrowing
  • Quadrupled world size
  • Changed weight system to be exact amount per run, and adjusted numbers:
    • Metal: 100 -> 404
    • Synthetic: 100 -> 404
    • Ceramic: 100 -> 404
    • Organic: 75 -> 300
    • Cores: 2 -> 8
    • Total Collectables: 380 -> 1520
    • Asteroids: 180 -> 720
  • Updated "Starry Night" background of runs