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indev Build 7

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@A5TR0spud A5TR0spud released this 15 Dec 23:40
· 84 commits to main since this release
  • Implemented and nerfed Core Assembler
  • Re-added Stage 2 from v4 with some changes:
    • Now costs a core
    • Max speed is only increased while boosting
    • Boosting always thrusts ship forward
    • No longer decreases turn rate
  • Holding the boost key now disables RCS's "drag" effect, even if you don't have Stage 2
  • Implemented Charged Shield
  • Implemented Backup Power
  • Added Solar Cell upgrade to On-Board Battery
  • Added Juniper Beam upgrade to Attractor Beam
  • Added Industrial Fuse upgrade to Backup Power
  • Added Alternating Charger upgrade to Industrial Fuse
  • Fixed asteroid collision damage considering mass in a strange way, resulting in gentle collisions killing the player
  • Fixed mentions of units in RCS's upgrade path (divided by 16)
  • Electromagnet no longer costs a core.
    • Metal 11 -> 12
    • Synthetics 9 -> 10
    • Attraction to resources has been doubled.
    • Repulsion to resources has been halved.
  • The magnetic coefficients of each resource have been evened out:
    • Metal 2.0 -> 1.75
    • Ceramic 1.0 -> 1.1
    • Organic 0.5 -> 0.9
    • Synthetic remains 1.0 and Core remains 1.5
  • Nerfed Akimbo costs:
    • Metal 16 -> 32
    • Synthetics 8 -> 16
    • Organics 4 -> 8
    • Ceramics 2 -> 4
    • Core remains 1
  • Buffed Laser Array stats:
    • Damage x0.5 -> x0.6
    • Mining Time x2 -> Mining Speed x0.6
    • Clarified description stats to reflect the amount of lasers.
  • Nerfed Laser Array costs:
    • Metal 48 -> 64
    • Ceramics 16 -> 32
    • Synthetics 16 -> 24
    • Core remains 1
  • Adjusted textures of RCS, ARCS, CARCS, Movement Relative to Ship
  • Radar was a flawed design so has been removed
  • Fixed lasers targeting the wrong object
  • All lasers now target the cursor when holding fire
  • Added wrap-around to player and world
  • Added temporary thruster visual FX
  • Changed generation to be beginning of run instead of also over time
    • Objects are distributed evenly instead of radially