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Guidance Modes
In comparison to ACF-2, this new iteration of ACF features a reworked set of guidance modes for bombs and missiles to use.
Description:
Default guidance mode, provides no guidance at all.
Requirements:
* A loaded rack.
Limitations:
* The player will not be able to guide the munition.
Available for:
* Everything
Usage:
1. Just fire.
Description:
Manually controlled radio ordnance, requires user input.
Requirements:
* A joystick entity, linked to the firing rack.
Limitations:
* The munition must retain line of sight with its rack in order to be guided.
- It can be guided again once it regains line of sight.
* A rack can only guide one munition at a time (NOT IMPLEMENTED YET).
* The guiding signal can be jammed (NOT IMPLEMENTED YET).
Available for:
* AGM-62 Walleye
* 9M17 Fleyta
Usage:
1. Fire the munition.
2. Use the Elevation and Azimuth inputs on the joystick to steer the munition. Values are on degrees.
Description:
Semi-automatically controlled radio ordnance, requires an aiming entity.
Requirements:
* A guidance computer, optical or laser, must be linked to the firing rack.
- For laser guidance computers, this must remain Active while guiding the munition.
Limitations:
* The munition must retain line of sight with its rack in order to be guided.
- It can be guided again once it regains line of sight.
* The guiding signal can be jammed (NOT IMPLEMENTED YET).
Available for:
* 9M17 Fleyta
* 9M120 Ataka
Usage:
1. Fire the munition.
2. Aim the guidance computer towards the position you want to hit.
Description:
Manually controlled wire ordnance, requires user input.
Requirements:
* A joystick entity, linked to the firing rack.
Limitations:
* The munition must retain line of sight with its rack in order to be guided.
- If line of sight is lost, the command line will be cut and guidance will be lost.
* The munition will lose guidance once it passes the maximum command line range.
* A rack can only guide one munition at a time.
Available for:
* 9M14 Malyutka
Usage:
1. Fire the munition.
2. Use the Elevation and Azimuth inputs on the joystick to steer the munition. Values are on degrees.
Description:
Semi-automatically controlled wire ordnance, requires an aiming entity.
Requirements:
* A guidance computer, optical or laser, must be linked to the firing rack.
- For laser guidance computers, this must remain Active while guiding the munition.
Limitations:
* The munition must retain line of sight with its rack in order to be guided.
- If line of sight is lost, the command line will be cut and guidance will be lost.
* The munition will lose guidance once it passes the maximum command line range.
* A rack can only guide one munition at a time.
Available for:
* 9M14 Malyutka
* BGM-71E TOW
Usage:
1. Fire the munition.
2. Aim the guidance computer towards the position you want to hit.
Description:
Semi-automatically controlled laser ordnance, requires a lasing source.
Requirements:
* At least one active laser source on the map for the munition to use.
- An active laser guidance computer linked to the firing rack will be prioritized over the rest.
Limitations:
* The munition must retain line of sight with the laser source it's heading towards.
- If line of sight is lost, a new lasing source will be searched inside the munition's view cone.
- The munition will be unguided during the time it has no visible lasing sources.
* The munition will be unable to see lasing sources through smoke clounds (NOT IMPLEMENTED YET).
Available for:
* AGM-114 Hellfire
* 9M133 Kornet
* 909kg GBU-10 Paveway II
* 227kg GBU-12 Paveway II
* 454kg GBU-16 Paveway II
* 70mm Pod Rocket
* 127mm Pod Rocket
* SAKR-10 Rocket
* SS-40 Rocket
Usage:
1. Fire the munition.
2. The munition will use the most centered laser source it can see.
- An active laser guidance computer linked to the firing rack will be prioritized over the rest.
- The munition can use any laser source available on the map.
- Players can also use the Laser Designation SWEP to lase targets (NOT IMPLEMENTED YET).
Description:
World position based guidance.
Requirements:
* A GPS transmitter must be linked to the firing rack.
- The input Coordinates vector must be different than [0, 0, 0].
Limitations:
* The target position used by the munition will be updated every 5 seconds.
* The guiding signal can be jammed (NOT IMPLEMENTED YET).
Available for:
* 909kg GBU-10 Paveway II
* 227kg GBU-12 Paveway II
* 454kg GBU-16 Paveway II
* SAKR-10 Rocket
* SS-40 Rocket
Usage:
1. Fire the munition.
2. Update the Coordinates input to the position you want to hit.
Description:
Fire-and-forget Suppression of Enemy Air Defenses (SEAD) ordnance.
Requirements:
* There must be at least one active radar entity on the map.
Limitations:
* The munition must be inside the radar's view cone in order for it to be targeted (NOT IMPLEMENTED YET).
* The munition will only be able to target active radars within its line of sight.
Available for:
* AGM-45 Shrike
* AGM-122 Sidearm
Usage:
1. Fire the munition.
2. The munition will target the most centered active radar it can find inside its tracking cone.
Description:
Fire-and-forget heat-seeking ordnance
Requirements:
* There must be at least one contraption on the map.
* Optionally, a targeting radar can be linked to the rack to be able to select the target (NOT IMPLEMENTED YET).
Limitations:
* If the map contains a Sun entity, the munition will have a small change to get distracted by it (NOT IMPLEMENTED YET).
* The munition might get distracted by flares inside its view cone.
Available for:
* AIM-9 Sidewinder
* FIM-92 Stinger
* 9M31 Strela-1
Usage:
1. Fire the munition.
2. The munition will target the most centered contraption it can find inside its tracking cone.
Description:
Point defense ordnance.
Requirements:
* An anti-missile radar must be linked to the firing rack.
* There must be at least one active munition in the air.
Limitations:
* The radar must remain active and aiming towards the target during the entire process of intercepting munitions.
* Both the radar and munition must retain line of sight with the target at all given times.
Available for:
* FIM-92 Stinger
* 9M31 Strela-1
Usage:
1. Fire the munition.
2. The munition will be guided towards the most centered target the radar has detected.
Description:
Radar reflection based guidance.
Requirements:
* There must be at least one contraption on the map.
* A targeting radar must be linked to the firing rack.
Limitations:
* The radar must remain active and aiming towards the target during the entire guidance process.
* Both the radar and munition must retain line of sight and visibility with the target at all given times.
* The munition might get distracted by flares inside its view cone (STOPGAP).
* The munition might get distracted by chaff clouds inside its view cone (NOT IMPLEMENTED YET).
Available for:
* AIM-9 Sidewinder
* AIM-120 AMRAAM
* AIM-54 Phoenix
Usage:
1. Fire the munition.
2. The munition will be guided towards the most centered radar target inside its view cone.
- The munition will remain unguided if it can't see any of the targets provided by the radar.
Description:
Radar reflection based guidance with fire-and-forget capabilities.
Requirements:
* There must be at least one contraption on the map.
* Optionally, a targeting radar could be linked to the firing rack.
Limitations:
* If a radar is used:
- It must remain active and linked to the firing rack for its targets to be considered.
- It must retain line of sight and visibility of the targets, which the munition also needs to see.
* The munition might get distracted by flares inside its view cone (STOPGAP).
* The munition might get distracted by chaff clouds inside its view cone (NOT IMPLEMENTED YET).
Available for:
* AGM-114 Hellfire
* AIM-120 AMRAAM
* AIM-54 Phoenix
Usage:
1. Fire the munition.
2. The munition will be guided towards the most centered target.
- If a radar is used, it'll try to find a target both the radar and muniiion can see.
- If their view cones don't intersect, the munition will try to find targets inside its view cone.
- If the radar can't find any targets, the munition will try to find targets inside its view cone.
- If no radar is used, the munition will guide itself and try to find targets inside its view cone.
References
- Ammo Types
- Ammo Crates
- Armor Basics
- Console Variables
- Engines
- Gearboxes
- Guidance Devices
- Guidance Modes
- Hooks (WIP!)
- Radars
- Weaponry
- Turrets
Guides and Tutorials
Resources