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Heroes and Combat

LnT edited this page Nov 5, 2026 · 3 revisions

Heroes And Combat / 侠客与战斗

The Roster / 侠客一览

Sixteen heroes. Each has a passive, a skill on Q, a second skill on R (or hold left click + right click) and an ultimate on E that needs a full meter. Difficulty is the hero's 上手难度 from the game data (★ easy to pick up, ★★★ hardest).

十六位侠客,每位一个被动、Q 技能、R 第二技能(也可以按住左键点右键)、E 大招(气满才能放)。上手难度取自游戏数据。

Hero / 侠客 Style / 定位 Passive / 被动 Q R E Difficulty / 上手
青锋 Qing Feng 游龙剑客 Wandering Swordsman 剑意 Sword Intent 疾风斩 Gale Slash 剑气 Sword Qi 残月 Crescent Moon ★☆☆
绯影 Fei Ying 暗影刺客 Shadow Assassin 身轻 Featherweight 影遁 Shadow Blink 飞镖 Kunai Star 千影 Thousand Shadows ★★☆
铁山 Tie Shan 玄铁重甲 Heavy Iron Armor 霸体 Super Armor 震地 Earthquake 铁壁冲 Iron Wall Charge 山崩 Avalanche ★☆☆
凌霜 Ling Shuang 寒枪骁将 Frost Spear Champion 枪尖 Spear Tip 回马枪 Back Thrust 枪旋 Spear Whirl 刹那 Time Freeze ★★☆
流云 Liu Yun 御风散人 Wind Walker 御风 Wind Rider 风刃 Wind Blade 开扇 Fan Flourish 龙卷 Tornado Storm ★★☆
雷鸣 Lei Ming 雷拳武僧 Thunder Monk 连环 Chain Fists 雷闪 Thunder Fist 金刚雷铠 Vajra Armor 雷霆万钧 Thunderstruck ★☆☆
墨羽 Mo Yu 泼墨画师 Ink Painter 笔锋 Brush Tip 墨阵 Ink Trap 画符 Talisman Brush 符阵 Talisman Array ★★★
月华 Yue Hua 月镜宗师 Moon Mirror Master 月华 Yue Hua 月镜 Moon Mirror 月轮 Moon Chariot 月华如水 Moonlight Cascade ★★★
燕翎 Yan Ling 御空飞燕 Sky Swallows 御空 Sky Rider 俯冲 Falcon Dive 翎羽 Feather Darts 万羽 Feather Storm ★★☆
玉箫 Yu Xiao 箫音乐师 Flute Musician 宫商 Five Notes 清音 Clear Tone 回音壁 Echo Barrier 广陵散 Guangling Verse ★★★
醉翁 Zui Weng 山水醉翁 Drunken Hermit 酒 Wine 亭中留客 Pavilion Trap 与民同乐 Wine Feast 山水之间 Landscape Domain ★★★
勾陈 Gou Chen 链锤游侠 Chain Hammer Wanderer 震魄 Shock 飞锤 Chain Hook 旋锤 Hammer Whirl 开天一锤 Heavensplitter ★★☆
凌雀 Ling Que 飞梭游侠 Shuttle Wanderer 雀芒 Sparrow Mark 穿叶飞梭 Leaf-Piercing Shuttle 移形换影 Shadow Swap 万线归宗 Thousand Threads ★★★
离影 Li Ying 离魂刀客 Soul-Parted Blade 离魂 Parted Soul 留影 Mist Mark 渡影 Mist Crossing 万影归一 Myriad Mists ★★★
磁仙 Ci Xian 两极方士 Two-Pole Adept 磁极 Magnet Poles 极性反转 Pole Swap 磁极 Magnet Poles 天地磁合 Heaven-Earth Clamp ★★★
千机 Qian Ji 机关傀客 Puppet Engineer 机栝动能 Clockwork Momentum 投丸 Ball Throw 暴雨梨花 Needle Burst 千丝收网 Silk Recall ★★★

Hero Notes / 侠客要点

  • 青锋 Qing Feng — the all-rounder. Builds meter faster than anyone. Gale Slash dashes through the enemy and resets Sword Qi, so the two chain together.
  • 绯影 Fei Ying — the fastest hero, with a light frame. Wins with speed, backstabs and Shadow Blink decoys.
  • 铁山 Tie Shan — the heaviest. Heavy and charged slashes have super armor and take less damage; a huge guard.
  • 凌霜 Ling Shuang — long spear. Hits with the spear tip deal extra damage and launch. Spear Whirl knocks away projectiles.
  • 流云 Liu Yun — triple jump and fan dashes; the fan gives a strong guard. Hard to pin down.
  • 雷鸣 Lei Ming — six-hit punch chains and a quick-recovering guard. Vajra Armor absorbs a melee hit and calls lightning back.
  • 墨羽 Mo Yu — ink traps root the enemy in place. Built to break slow brawlers.
  • 月华 Yue Hua — Moon Mirror parries melee and always counters. Heals out of combat; waits, then strikes.
  • 燕翎 Yan Ling — fights in the air and avoids ground shockwaves, but her guard in the air is weaker.
  • 玉箫 Yu Xiao — basic hits store notes; Clear Tone spends them all, and more notes make a bigger, faster sound wave.
  • 醉翁 Zui Weng — every skill and hit fills his wine gourd. More wine means more damage, and past half a gourd he sometimes sways out of melee attacks. His ultimate traps the opponent inside a painting for a moment.
  • 勾陈 Gou Chen — chain hammer. Chain Hook pulls the enemy in, and a hammered enemy takes extra damage for a short time.
  • 凌雀 Ling Que — linked shuttles put Sparrow Marks on the target (up to 5); Shadow Swap homes in on the target.
  • 离影 Li Ying — leaves mist doubles of her soul around the stage and swaps to them. Heavier body, single jump.
  • 磁仙 Ci Xian — starts each round with a random magnetic pole and switches with Q. Positive hits launch; negative hits pull the enemy in and keep combos going.
  • 千机 Qian Ji — throws one puppet ball that bounces and stays on the stage. Hitting the ball with your own attacks speeds it up and lets it break enemy projectiles. Needle Burst fires from the ball, even while you are being hit; Silk Recall pulls it back through every enemy in the way and resets Q.

How A Match Works / 对局规则

  • First to win 2 rounds wins the match; a match ends after round 5 at the latest.
  • In 3v3 relay the losing side brings in its next hero at full health; the winner keeps the health they had left plus a small heal.
  • In 2v2, when your partner falls you get 孤军奋战 / Last Stand: a full meter, a short power-up and some health back.

Core Mechanics / 核心机制

Mechanic 机制 How it works
Five-hit combo 五连段 Tap attack up to five times; the last hit usually launches or knocks back.
Charged slash 蓄力斩 Hold attack and release. Charging starts after about 0.3 s and is full at about 0.75 s.
Air attacks 空中攻击 Attack in the air for an air slash; attack while holding down for a slam.
Block and guard 防御与架势 Hold block to take only a little chip damage. Each blocked hit drains your guard; heavier attackers drain more. Guard refills when you stop blocking.
Guard break 破防崩势 When guard reaches zero you are stunned for a moment and open to a full combo.
Perfect parry 精准招架 Press block within about 0.09 s before a melee hit lands: no damage, the attacker is staggered, and you get some guard back. Projectiles and some special moves cannot be parried.
Escape 腾空闪 Right click or Shift with no attack held: a quick upward dodge out of pressure, on a cooldown that depends on the hero.
Weight 体量 Heavier heroes push lighter ones further and drain more guard; lighter heroes move faster.
Meter 气 Landing and taking hits fills the meter. A full meter lets you cast the ultimate, which plays a short close-up.
Projectiles 暗器与剑气 Many skills fire projectiles; some skills (Spear Whirl, Sword Qi, Qian Ji's ball) break or knock them away.

Frame Data / 帧数表

Startup, active and recovery frames for every normal attack, skill and ultimate are generated from the game code into docs/frame-data.md (1 frame = 1/60 s). Run node tools/frame-data.mjs after changing a move, and node tools/frame-data.mjs --check to confirm timing did not change by accident.

每一招的前摇、判定、后摇帧数由代码生成在 docs/frame-data.md。

Where Hero Data Lives / 侠客数据在哪

One file per hero in src/data/heroes/: stats, balance multipliers, look, AI range, AI draft picks and both stories. The field reference is at the top of src/data/00-heroes.js, and tools/checks/data-check.mjs fails the build if a field is missing or wrong. Skill logic is in src/game/03-skills.js and ultimates in src/game/04-ults.js.

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