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UI updates #11
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Merged
UI updates #11
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Generates the required UI objects for the parameters given. Does not yet send it back to server.
Inital basic implementation of Parameters Menu.
Quality settings: shadows disabled
Due addition of the aboce feature ARcore and ARfoundation packages needed to be updated to 4.1.5..If any problems happen make sure to upgrade the packages.
Fixed Scrolling
resolving issue #8
Includes Simple Bug fixes Removing UI panel in AR UI Adding landscape orientation to ARStage
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@yatharthmathur Add some description about the changes as well |
Following bugs where also fixed :- Cube faces where not accomadating more 1 digit values Auto rotation wasnt working as required
States Counter will show at which state the ARgorithm is running at.
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@TheForeverLost can you give me the Icons you have made according to adaptive icons setup. Also @yatharthmathur, @TheForeverLost pointed out an issue where the back to previous state button does not work as expected. I checked it out in bubblesort where the back to previous state button was getting stuck at state 11/32. We need to check this out. |
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Done |
-Change Font asset becuase of a bug where when a cube is rendered in ARStage, the very same font is used in many Textmesh pro UI's and the preset is lost when u go back to the menu screens using. So basically they disappear when u go back to these screens. Issue is with unity itself. Refer to this for more clarity- https://forum.unity.com/threads/textmesh-pro-disappear-during-gameplay.537020/ Had to create a separate font preset for fixing this issue for cube -AR UI fixes where the UI was overlapping the states counter text -Added To the Glacialindifference font style bold so that whenever we are bolding any text of this font it uses the Glacialindifference-bold font style instead of the one Unity does bold on an regular font styles.
Fixe for #12
-Adaptive Icons set -Round icon set -Legacy icon set
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Uhmm what about search bar?? |
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Oop |
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Updates and fixes to UI