Skip to content
This repository was archived by the owner on Sep 17, 2022. It is now read-only.

Conversation

@yatharthmathur
Copy link
Member

@yatharthmathur yatharthmathur commented Mar 10, 2021

Updates and fixes to UI

  • Parameters menu : UI element to select parameters to the the ARgorithm
  • Scrolling : Added scrolling feature to the menu where it was required using ScrollRect component
  • Splash Screen : Added a splash screen on App startup
  • Icons : Added app icons (adaptive) for android application
  • Landscape mode for ARStage : landscape mode feature added to the ARStage scene
  • Comments : Fixing comment behaviour
  • Scene-Management : Added scene management and loading between two scenes
  • State counter : keeping a counter for each step in the state list
  • Removing top panel in ARStage UI : UI Clean up

Vin-dictive and others added 7 commits March 4, 2021 20:41
Generates the required UI objects for the parameters given. Does not yet send it back to server.
Inital basic implementation of Parameters Menu.
Quality settings: shadows disabled
Due addition of the aboce feature ARcore and ARfoundation packages needed to be updated to 4.1.5..If any problems happen make sure to upgrade the packages.
Fixed Scrolling
yatharthmathur and others added 4 commits March 10, 2021 09:18
Includes
Simple Bug fixes
Removing UI panel in AR UI
Adding landscape orientation to ARStage
@alanpjohn
Copy link
Member

@yatharthmathur Add some description about the changes as well

Following bugs where also fixed :-
Cube faces where not accomadating more 1 digit values
Auto rotation wasnt working as required
States Counter will show at which state the ARgorithm is running at.
@Vin-dictive
Copy link
Member

Vin-dictive commented Mar 11, 2021

@TheForeverLost can you give me the Icons you have made according to adaptive icons setup. Also @yatharthmathur, @TheForeverLost pointed out an issue where the back to previous state button does not work as expected. I checked it out in bubblesort where the back to previous state button was getting stuck at state 11/32. We need to check this out.

@yatharthmathur
Copy link
Member Author

@yatharthmathur Add some description about the changes as well

Done

-Change Font asset becuase of a bug where when a cube is rendered in ARStage, the very same font is used in many Textmesh pro UI's and the preset is lost when u go back to the menu screens using. So basically they disappear when u go back to these screens. Issue is with unity itself.
Refer to this for more clarity- https://forum.unity.com/threads/textmesh-pro-disappear-during-gameplay.537020/
Had to create a separate font preset for fixing this issue for cube
-AR UI fixes where the UI was overlapping the states counter text
-Added To the Glacialindifference font style bold so that whenever we are bolding any text of this font it uses the Glacialindifference-bold font style instead of the one Unity does bold on an regular font styles.
-Adaptive Icons set
-Round icon set
-Legacy icon set
@yatharthmathur yatharthmathur merged commit ee40ecd into master Mar 15, 2021
@yatharthmathur yatharthmathur deleted the UI-updates branch March 15, 2021 07:30
@alanpjohn
Copy link
Member

Uhmm what about search bar??
Which we would need as ARgorithms increase? I thought we were gonna have that in this pull request?@yatharthmathur

@yatharthmathur
Copy link
Member Author

Oop

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants