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Panics due to these calls to Option::unwrap have been reported multiple times already, only by Godot users as far as I can tell. I am not sure exactly under which circumstances such panics can occur, the most likely cause is if the iterator is advanced after it has returned None once.

@DataTriny
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This is quite critical as it hits a lot of Godot users on Linux. For reasons that are still unclear at this time, many systems have accessibility enabled with no apparent assistive technology running.

Given this, I'm going to merge this and do a release.

@DataTriny DataTriny merged commit 1c8071f into main Oct 2, 2025
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@DataTriny DataTriny deleted the fix-iterators-crash branch October 2, 2025 18:06
@DataTriny DataTriny mentioned this pull request Sep 30, 2025
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2 participants