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DarkHeart

Stefan Radu edited this page Nov 8, 2026 · 1 revision

Darkheart lets players grow their health bar past ten hearts, one heart at a time, by fighting the warden. Up to 50 hearts by default; server admins can set the cap anywhere from 10 to 512 (hard vanilla code cap) Works in hardcore, through a totem.

Awakened Heart

Hold an Awakened Warden Heart in either hand and die, and it is used up: you respawn with one more heart. With a Totem of Undying in the other hand, the totem saves you as usual and the heart is still used up, so you survive with one more heart. This is how to earn hearts in hardcore. Past ten hearts, the health bar keeps its single row of ten and shows the rest as a number above it, such as "+37.5 / 40", the extra hearts you have out of the extra hearts you can have. Golden apple hearts sit in their own row above.

Warden Heart

A warden killed by a player always drops one Warden Heart. Surround it with four Totems of Undying, one on each side, to craft an Awakened Warden Heart.

End Ship Heart

End ships hang an Awakened Warden Heart in a frame directly under the elytra. Ships in existing worlds get theirs too, as long as their elytra has not been taken.

Radiance

Pure Radiance is crafted from a nether star surrounded by four bottles of dragon's breath, with a diamond in each corner. Combine it with a weapon in an anvil to add one level of Radiance, up to Radiance V. It works on swords, axes, spears, maces, tridents, bows and crossbows. The xp cost is always 1 level.

Each level adds 6 damage against wardens, up to 30 at Radiance V, and the weapon's tooltip shows the bonus under the enchantment. It has no effect on any other mob. Radiance cannot be found on the enchanting table, in trades or in loot.

Radiance needs none of the heart features, so it can stay on with the hearts switched off.

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