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Stowage
Stowage adds storage tools: a hopper that filters, buttons that tidy containers, and an ender chest that holds twice as much.
A hopper where each of the five slots has a filter, is empty, or is locked. A filter slot passes only its item, whatever its durability or enchantments. An empty slot accepts any item not already filtered elsewhere, and that item becomes its filter. A locked slot accepts nothing.
Click a slot while holding an item to make that item its filter; the item stays in your hand. Click a filter with nothing held to clear it. Click an empty slot with nothing held to lock it, and click it again to unlock it. To filter for a single item, set it in one slot and lock the other four.
A slot shows the items waiting to pass, with their count; with none waiting, it shows its filter faded. Breaking the hopper drops the waiting items; filters are not items and drop nothing.
A redstone signal pauses the hopper, as it does a vanilla one. A comparator reads 1 for each slot holding a filter or locked, from 0 to 5.
It is crafted from two hoppers down the left, a comparator and a repeater in the middle column with the centre left empty, a redstone torch below the hoppers, and three redstone dust down the right.
A charged ender chest is crafted from an ender chest and dragon's breath, which returns its glass bottle. On its own it opens your ender chest exactly like a normal one.
Placing two charged ender chests side by side, facing the same way, joins them into a large ender chest. Your usual ender chest items appear in the top three rows, and 27 extra slots in the bottom three.
Breaking one half leaves the other as a single chest. Items in the extra slots stay safe until the pair is rebuilt.
Three buttons appear on chest, barrel, ender chest and shulker box screens, including copper and trapped chests and chest boats and minecarts.
Deposit, beside the inventory label, moves everything in your inventory except the hotbar into the container. It tops up partial stacks first, as shift-clicking does.
Fill Stacks, left of Deposit, only tops up stacks the container already has. A chest holding one iron ingot takes up to a full stack of ingots from your inventory, and the rest stays with you; it never starts a new stack. The hotbar is left alone here too.
Sort, beside the container's title, merges partial stacks and groups items into families: each wood's logs, planks, slabs and stairs together; each metal's block, ingot, raw material and ore together; each tool material's weapons, tools and armor together. Families are ranked within their category, such as netherite before diamond, with alloys like golderite and aquarite in between, and items that fit no family follow in creative inventory order.
Sort lays families out as neatly as space allows. It gives each family its own row where it can, then two columns, then three. If that still does not fit, it leaves a one-slot gap between families, closing the gaps from the bottom up as the container fills.
The families are defined in data files, so a datapack can change them or add new ones.