Tesseris is a simple 3D rendering engine I've been working while learning Projective Geometry from @this-vijay's course on projective geometry along with this book Foundations for projective geometry - Hartshorne. I'd also recommend checking out vulkan-tutorial for more info on vulcan.
I'll add in more features as I go along with the course. My hope is that I can create a functioning 3D rendering engine to showcase the many fun quirks of projective geometry; and eventually somehow visualize a 4D scene projected onto a 2D plane. Sort of like a 4D rendering engine, you can call it.
Here is an image of where it was at a few weeks ago. Will keep updates on this ReadMe; I am currently rewriting the entire thing, because I didn't include proper GPU support.