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Merge remote-tracking branch 'ARBase/1.12' into 1.12
2 parents 1b8a4e5 + 8ddea81 commit cc627ad

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README.md

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# AdvancedRocketry
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Advanced Rocketry is a mod about space, exploration, and resources
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<b>Advanced Rocketry does not support anything other than Forge at this point - be it Fabric (for 1.13+) or Sponge or similar for 1.12</b>
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<b>Advanced Rocketry does not support anything other than Forge at this point - be it Fabric or Sponge </b>
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<b>Please be aware Sponge compatibility issues may never be fixed.</b>
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- Research system that allows for undiscovered planets
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- Requires data and artifact to be able to find planets
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- Active beacons also make planets visible
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- Basic machinery (to be redone at future date)
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- Basic machinery
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- Many types of hazardous atmospheres
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- High-Pressure atmospheres
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- Very High Pressure atmospheres
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- Hot atmospheres
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- Superheated atmospheres
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- Vacuum
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- Low-Oxygen variants of all normal atmospheres
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- Low-Oxygen atmospheres
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- Data collection of planets (not currently fully featured)
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- Gravity generators for space stations
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- Gravity generators for local areas on planets
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- Oribtal solar power satellites
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- Used with the microwave reciever multiblock for power
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- Ore Scanning Satellite
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- Biome changing satellites
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- Asteroid mining
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- Automated Harvesting
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- Research System
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- Random asteroid parameters ( size, composition, location (polar coords)
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- Random asteroid parameters (size, composition, richness)
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- Research can be done to determine properties
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- Manual Harvesting
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- Player can select as a destination
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- temporary dim in created, destroyed when last player leaves
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- Gas Giant gas/fluid mining
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- Railguns to transfer goods between planets and stations
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- Support GTEU, EU, FE, Tesla, and RF as power supplies
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- Terraforming
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Future Features:
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- Other engine types for space ships(NTR/ion)
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- Terraforming
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- Orbital factories
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- Rovers (maybe? planetary exploration?)
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- Docking (maybe..)
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- Planetary Mapping System (feasible?)
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- More Satellites
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- Weather Control Satellite
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- Mapping satellite (feasible?)
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- Clean Rooms
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- Research Tree (possible use for planetary data, hire villagers as scientists for you lab!)
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- Remove RF dependance
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- Clean Rooms (maybe)
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- Stations can be positioned over certain locations on planets
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- Colony management system (seed testificates throughout the universe?)
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- Telescopes -
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- Water Detectors (increases info on %dry) ~ space only
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- Chemical Detectors (increases chance of finding planets rich in certain ores) ~ space only
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- Atmospheric Detectors (increases info on pressure; when combined with chemical can detect if planet has harvestable/hazardous gasses) ~ ground and space
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- Temperature Detector (increases info on planetary temperature) ~ space only
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- Star Scanner (increases the likelihood of finding planets orbiting a star; higher level allows for smaller planets) ~ ground and Space
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- Radio interferometry (lets you discover black holes and get any data quickly ~ ground only
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- Hardmode
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- Must protect space stations from meteors
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- Rockets require life support
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- Space ships require stasis chamber and must be provided with food (unless warp) - tranz9999
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- Heat system for machines and plasma engine
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- Radio interferometry (lets you discover black holes and get any data quickly) ~ ground only
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- Possibility of rockets requiring life support for the player, without which they die
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- Larger rocket engines
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- T3 engines for nuclear and bipropellant
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- _Possible_ T4 engine that is a mini fusion reactor, but unlikely. Up to discrection
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- Warp core rework
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- Requires data to function
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- More data can be used to speed the travel time, past the minimum (maybe)
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- Model redo + possibly some auxilary models for auxilary computation banks required for longer jumps
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- Terraformer rework
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- Completely redo model and concept
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- Split terraformer up into a large center with multiple required buildings
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- Up gas costs signficantly

src/main/java/zmaster587/advancedRocketry/world/biome/BiomeGenStormland.java

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@Override
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public float getSpawningChance() {
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return 1.0f;
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return 0f; //Nothing spawns
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}
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src/main/java/zmaster587/advancedRocketry/world/biome/BiomeGenWatermelon.java

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@Override
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public float getSpawningChance() {
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return 1f; //Nothing spawns
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return 0.7f; //Nothing spawns
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}
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}

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