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ZooT-PC v0.10

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@AjncSystem AjncSystem released this 10 Nov 23:02
· 16 commits to main since this release

First public release of ZooT-PC: a PC setup of The Legend of Zelda: Ocarina of Time
(Nintendo Switch 2) built on Lichii build-130.

No game, keys, firmware or Nintendo artwork are included. Use your own copy of the game
(.nup, .nx, .nsp or .xci).

Highlights

  • ZooT launcher: finds your game, quick settings, a ready check (game, core, shaders,
    graphics card and RAM, shown in red below the minimum), Display & FPS, Controls, language,
    saves with zip backups, help and the game log. Stays open while you play, with a Stop button.
    Seven languages: Português, English, Español, Français, 日本語, 한국어, Русский.
  • Controls page: keyboard or controller, automatic mapping, vibration, and a Change button
    for every console button and stick.
  • Less shader stutter: the shaders are extracted from your copy and precompiled once on a
    loading screen, with Vulkan pipeline libraries (Lichii PR #741). In a cold-cache test the time
    spent stuttering dropped from 51 s to 34 s and the worst hitch from 5.9 s to 2.4 s.
  • Loading screen: covers the game window only, shows progress, time left and Esc to skip.
  • In-game shortcuts: F1 ZooT menu (video options applied at once), F7 FPS 60 / 30 /
    unlimited, F11 fullscreen.
  • Portable: everything stays in the user folder next to the executables.

Install

  1. Extract ZooT-PC-v0.10.zip anywhere.
  2. Open ZooT.exe and choose your game file.
  3. Press PLAY. The first start prepares the shaders (a few minutes, once per driver).

Requirements

Windows 10/11 64-bit, a Vulkan 1.3 graphics card with 4 GB of video memory, 16 GB of RAM.

Credits

Lichii by Zortos and contributors (from Eglantine, Eden and yuzu), pipeline libraries by
PantACRO4life (Lichii PR #741), Ocarina's Dynamic FPS by Dark, Cinzel and Inter fonts (SIL OFL).
Licensed under GPL-3.0-or-later.