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ZooT-PC v0.13
What's new in v0.13
Picture and FPS
- Upscaler (Display & FPS and
F1): Ocarina renders 1440p docked and upscales to 4K.
Replace its upscaler with AMD FSR 3.1 (any GPU), AMD FSR 4 (AMD cards) or
NVIDIA DLSS (RTX cards). NVIDIA's signed Streamline runtime and DLSS now ship in
streamline\, with their licences inlicenses\nvidia-streamline. - Frame generation 2x (built-in optical flow), toggled at once with
F8. - The scaling filter that was shown as "AMD FSR 3" is Lichii's FSR 1 (soft) and is now
named so.
In game
- New
F1menu, laid out like Hookshot's, in gold: over the game window, with
Display, Performance, Audio and Controls tabs (Q/E), each option's help beside it, and
full mouse support (click tabs, options and values, wheel to move, right click to close). F10performance panel (see-through): FPS counting generated frames, frame time, the
game's VRAM and RAM, and a frame time graph.F1→ F10 panel position puts it top left,
center or right.
Controls
- Controller and keyboard/mouse together, always (as in the SotC-PC port): every console
button listens to both. - Mouse camera on by default: click the game window to hold the mouse, Esc or F1 let it go
(it is held again when the menu closes). Sensitivity and vertical inversion in Controls. - Default keyboard layout: WASD walks (C slowly), left click = sword (B), right click = target
(ZL), Space = action (A), 1/2/3 = X/Y/L, Shift = R, F = ZR. Any key or mouse button can be
changed, for the keyboard/mouse or the controller. - Your existing controller mapping is kept; a controller with unmapped inputs is mapped at once.
Updating from v0.12.1: the launcher offers this version by itself (or Check for updates).
From v0.11 or v0.12, extractZooT-PC-v0.13.zipover your folder once (youruserfolder is
kept).
"Windows protected your PC"?
ZooT.exeandeden-cli.exeare not code-signed yet.
Click More info → Run anyway (first time only).
No game, keys, firmware or Nintendo artwork are included. Use your own copy of the game.
Licensed under GPL-3.0-or-later. Built on Lichii.
NVIDIA DLSS and Streamline are © NVIDIA, redistributed under their SDK licence.