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Description
With CLS my modpack loads about 20 seconds slower.
I have small tool that fetch debug.log and gather all [...] took 0.001s values.
Without CLS there is more than 200 mods that loads less then 0.1s.
| Total Load Time | Mods count | Description |
|---|---|---|
| 76.52s | 43 | Other mods; |
| 51.77s | 156 | 'Fast' mods (load 1.0s - 0.1s); |
| 6.76s | 216 | 'Instant' mods (load %3C 0.1s) |
With CLS mostly all of this "instant" mods increased their load time for 1.0s - 0.1s, so whole game load time increased for about 25s.
| Total Load Time | Mods count | Description |
|---|---|---|
| 77.15s | 44 | Other mods; |
| 86.83s | 334 | 'Fast' mods (load 1.0s - 0.1s); |
| 2.14s | 38 | 'Instant' mods (load %3C 0.1s) |
This how my loading screen setup looks like:

I don't know how CLS working, but it feels like it drawing screen in sync mode, that cause little lag for frame rendering for each line of status log, so multiplying to 200 it adds this lag.
How to fix that? Fancy loading screen should not cost 20 seconds!
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