Skip to content

CLS add ~20 second to game load #74

@Krutoy242

Description

@Krutoy242

With CLS my modpack loads about 20 seconds slower.

I have small tool that fetch debug.log and gather all [...] took 0.001s values.

Without CLS there is more than 200 mods that loads less then 0.1s.

Total Load Time Mods count Description
76.52s 43 Other mods;
51.77s 156 'Fast' mods (load 1.0s - 0.1s);
6.76s 216 'Instant' mods (load %3C 0.1s)

With CLS mostly all of this "instant" mods increased their load time for 1.0s - 0.1s, so whole game load time increased for about 25s.

Total Load Time Mods count Description
77.15s 44 Other mods;
86.83s 334 'Fast' mods (load 1.0s - 0.1s);
2.14s 38 'Instant' mods (load %3C 0.1s)

This how my loading screen setup looks like:
javaw_QQQxiZzE0Z

I don't know how CLS working, but it feels like it drawing screen in sync mode, that cause little lag for frame rendering for each line of status log, so multiplying to 200 it adds this lag.

How to fix that? Fancy loading screen should not cost 20 seconds!

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions