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Third Year Project

The aim of the project was to create a martial arts game, where the character animations were at least in part obtained through motion capture.

The game was developed with Unreal Engine 4 as a C++ based game.

Printscreens and videos of the game can be consulted in folder "Printscreens and video"

Prerequisites

The project requires Unreal Engine 4 software to be run. Unreal project file: ProjectGame.uproject

Consulting source code

The source C++ in folder Source > ProjectGame

If you would like to consult the Blueprints, but you don't have Unreal, please check "Blueprints_links.txt" in the main folder. It contains links for each blueprint on an online tool that allows for Blueprints to be visualised.

The actual Blueprints are in Content > Blueprints All character assets (meshes and animation) are in Content > Character

Game Controls

Action: PC / PS4

Move Character: WASD keys / left analog stick

Jump: K / X

Attack 1: J / square

Attack 2: I / triangle

Duck: L / circle

Block: Q / L2

Run: O / R2

Alternative move*: E / L1

Taunt*: shift key / R1

Move Camera: mouse movement / right analog stick

*Attack 1 or 2 must be pressed while Alternative move/Taunt are being pressed to actually perform an Alternative move/Taunt

Author

Alice Araujo Alves

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Third Year Project - 3D martial arts game

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