The aim of the project was to create a martial arts game, where the character animations were at least in part obtained through motion capture.
The game was developed with Unreal Engine 4 as a C++ based game.
Printscreens and videos of the game can be consulted in folder "Printscreens and video"
The project requires Unreal Engine 4 software to be run. Unreal project file: ProjectGame.uproject
The source C++ in folder Source > ProjectGame
If you would like to consult the Blueprints, but you don't have Unreal, please check "Blueprints_links.txt" in the main folder. It contains links for each blueprint on an online tool that allows for Blueprints to be visualised.
The actual Blueprints are in Content > Blueprints All character assets (meshes and animation) are in Content > Character
Action: PC / PS4
Move Character: WASD keys / left analog stick
Jump: K / X
Attack 1: J / square
Attack 2: I / triangle
Duck: L / circle
Block: Q / L2
Run: O / R2
Alternative move*: E / L1
Taunt*: shift key / R1
Move Camera: mouse movement / right analog stick
*Attack 1 or 2 must be pressed while Alternative move/Taunt are being pressed to actually perform an Alternative move/Taunt
Alice Araujo Alves