Make reVC use a WebGPU implementation of librw instead of OpenGL or DirectX #14
AltronMaxX
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@AltronMaxX, Well done for trying to develop reVC. |
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Dev builds now available in actions: |
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A strange idea recently came to mind: what if we rewrote
librwto use WebGPU? Well, I've made a basic implementation. It works, though not quite as fully as "vanilla" reVC yet.About WebGPU / wgpu
Thanks to this, we now have a Vulkan renderer on Linux by default. In the future, I plan to add an option in the settings to change the preferred backend in-game.
For now, the source code is available here:
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