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CubeEvil4 v0.99.12 Release Candidate

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@Andiweli Andiweli released this 12 Nov 23:59
· 44 commits to master since this release

HD Texture Pack

  • HD textures: convert a Dolphin texture pack you obtained yourself on a PC with the attached CubeEvil4 Texture Packer, then import it under Cheats & Mods (on/off, sharpness Full or Half, delete); CubeEvil4 includes no textures. A compatible HD Texture pack is Resident Evil 4 HD Project GameCube by SpiderCop @ Dolphin-Emu Forum.
  1. "Why this version in particular?" - It is 100% compatible, offers superb quality and does not need to be rebuilt.
  2. "How to use CubeEvil4 Texture Packer?" - You need Windows. Launch it, drag your extracted .zip package into the program window and it converts the extracted package to either 256/512/1024 sized textures. 256 is slightly better then the default, 512 is really good and 1024 needs a high-class cpu/gpu combo.

Fixed

  • Mouse: moving it up or down in a scope or the binoculars no longer zooms.
  • 30 FPS on 60 Hz screens: after a picture that comes late, the next one no longer follows after a single refresh, so the pictures keep an even rhythm (felt as small frame drops on phones with a busy processor).

New

  • Random enemies (Cheats & Mods, next to Random items): in the story's rooms the ordinary Ganados stand at other places, and a room may get one enemy fewer or one more; bosses, story enemies, waves and rooms whose events count enemies stay as they are.
  • Mouse wheel zoom: with keyboard and mouse the wheel zooms every scope and the binoculars, up zooms in, one even step per notch.
  • Mouse look in the binoculars: the mouse now moves the view, as it moves the sight in a scope (with the mouse sensitivity, slower when zoomed in).

Changed

  • The app menu's "Cheats" is now "Cheats & Mods" (HD textures under Mods).
  • Mouse: "Invert vertical" now applies to the mouse too, when aiming (also in scopes) and in the binoculars.
  • Benchmark: it now also measures how busy the processor is; phones whose processor is near its limit get a lower profile with Aggressive frame skip and no 60 FPS.
  • After this update the benchmark runs once more if you made one with an earlier version (B / Back puts it off to the next start); your settings stay as they are unless you accept the new suggestion.

Known issues

  • same as earlier versions
  • HD textures: the first time a room shows them, it can stutter for a moment while they load (loading them in the background comes later).