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Releases: Andiweli/CubeEvil4-Android
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CubeEvil4 v0.38.1 Alpha Release 02
⚠️ Work in progress. This is an early alpha for testers. Expect crashes, graphics errors and other bugs, and keep a copy of your saves (app menu → Memory card → Export). The game is the debug build of 2004; use its debug menu with care.
A bug-fix update of Alpha 1, from the first tester reports. Thank you for testing!
Fixed
- Crash on 64-bit devices when shooting objects that break apart (splinters and debris flying off a hit, seen in the village).
- Missing enemies on 64-bit devices: in some rooms the game ran out of memory while loading an enemy and left it out. 64-bit devices now get the extra memory the game needs there.
Update from v0.38.0
Install CubeEvil4-v0.38.1-alpha2.apk over v0.38.0. Your imported discs and your saves stay.
Known issues
- Short stutters the first time a scene appears. The graphics programs (shaders) for each new scene are prepared once on your device and then kept; after that the same scene runs smoothly. A fix that prepares them in advance is planned.
- Everything listed under "Still in testing" below.
Not yet
- Touch controls
Found a bug?
Open the app menu (SELECT) → Error log → Send report and tell us what you did, on
Discord or as an issue here.
Unofficial fan project, not affiliated with or endorsed by Capcom, Nintendo or CRI Middleware.
You need your own copy of the game.
CubeEvil4 v0.38.0 Alpha Release 01
⚠️ Work in progress. This is an early alpha for testers. Expect crashes, graphics errors and other bugs, and keep a copy of your saves (app menu → Memory card → Export). The game is the debug build of 2004; use its debug menu with care.
CubeEvil4 is an unofficial, native Android port of the GameCube debug build of Resident Evil 4.
It runs the original game code on your device; it is not an emulator and not a remake.
What you need
- Android 6.0 or later, OpenGL ES 3.0, ARM 32- or 64-bit (one APK for both)
- A game controller (built in, USB or Bluetooth); no touch controls
- Your own disc images (ISO or GCM) of both discs of the GameCube debug build from November 25, 2004 (
G4BE08). No game data is included.
Install
- Download
CubeEvil4-v0.38.0-alpha1.apkbelow and install it (allow installing from this source when Android asks). - Open CubeEvil4, choose Import Disc 1 and Import Disc 2, then Start game.
What works
- Title screen, menus and the opening movie with sound
- Walking, aiming, shooting, enemies, map and inventory
- Saving at the typewriter and loading from the title screen; memory card import and export as
.gci(Dolphin and GameCube) - Sound and music through the game's own sound code; the movies of both discs
- Controller like the GameCube pad, with vibration
- App menu (SELECT): resolution (1080p and above), anti-aliasing, texture filter, 16:9 or 4:3, FPS display, depth of field, error report
- 32- and 64-bit devices
Still in testing
- Everything after Stage 1-1: later rooms and chapters have not been played completely through yet and may crash or show graphics errors
- Devices and graphics chips other than the two tested so far (Retroid Pocket Flip 2 with Android 13, POCO X7 Pro with Android 16), and speed on weaker devices
Not yet
- Touch controls
Found a bug?
Open the app menu (SELECT) → Error log → Send report and tell us what you did on Discord or as an issue here.
Unofficial fan project, not affiliated with or endorsed by Capcom, Nintendo or CRI Middleware.
You need your own copy of the game.